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Design and Evaluation of RaPIDO, A Platform for Rapid Prototyping of Interactive Outdoor Games

机译:RaPIDO的设计和评估,Rapido,一个交互式户外游戏的快速原型制作平台

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Outdoor, multi-player games involving social interaction and physical activity are an emerging class of applications particularly interesting for children, for whom the attraction and the health and developmental benefits are clear cut. Implementing and prototyping such games present non-trivial technical challenges to interaction and game designers; this hampers iterative prototyping and testing cycles that are core to user-centred design and game development processes. This insight has motivated the development of RaPIDO (Rapid prototyping of Physical Interaction Design for Outdoor games), a prototyping platform for physical computing, targeting interaction designers with limited electronics or software skills. RaPIDO has been evaluated in a user test, evaluating RaPIDOs software library, and in a case study involving two designers who used it to develop outdoor games for children. We illustrate how RaPIDO enabled broader exploration of the design space and faster iterations than would otherwise be possible, allowing designers to focus on the core game concepts rather than complex and low-level engineering issues.
机译:涉及社交互动和体育活动的户外多人游戏是新兴的应用程序类别,对于孩子们特别有吸引力,对于他们而言,吸引力,健康和发展益处是显而易见的。实现和制作此类游戏的原型给交互和游戏设计师带来了不小的技术挑战;这妨碍了以用户为中心的设计和游戏开发过程的核心迭代原型和测试周期。这种见解激发了RaPIDO(用于户外游戏的物理交互设计的快速原型)的发展,RaPIDO是一种物理计算的原型平台,其目标是电子或软件技能有限的交互设计师。 RaPIDO已在用户测试,RaPIDOs软件库以及包括两名设计师的案例研究中进行了评估,他们使用该软件开发了用于儿童的户外游戏。我们将说明RaPIDO如何实现比其他方式更广泛的设计空间探索和更快的迭代,使设计人员可以专注于核心游戏概念,而不是复杂的低级工程问题。

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