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Comparison of Common Ground Models for Human-Computer Dialogue: Evidence for Audience Design

机译:人机对话的共同地面模型比较:观众设计的证据

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Common ground processes can improve performance in communication tasks, and understanding these processes will likely benefit human-computer dialogue interfaces. However, there are multiple proposed theories with different implications for interface design. Fusaroli and Tylen achieved a direct comparison by designing two models: one based on alignment theory and the other based on complementarity theory that encapsulated interpersonal synergy and audience design. The current research used these models, extending them to differentiate between interpersonal synergy and audience design. Few studies have tested multiple common ground models against tasks representative of envisioned human-computer interaction (HCI) applications. We report on four such tests, which allowed examination of generalizability of findings. Results supported the complementarity models over the alignment model, and were suggestive of the audience design variant of complementarity, providing guidance for HCI design that differs from contemporary approaches.
机译:公共接地过程可以提高通信任务中的性能,并且了解这些过程可能会使人机对话界面受益。然而,有多种提出的理论,具有不同影响的接口设计。 Fusaroli和Tylen通过设计两种型号来实现直接比较:基于对准理论,基于封装人际协同作用和观众设计的互补理论。目前的研究使用了这些模型,扩展了它们来区分人际关系协同和观众设计。很少有研究已经测试了针对所设想的人机交互(HCI)应用的任务的多个常见地面模型。我们报告了四次这样的测试,允许检查调查结果的概括性。结果支持对准模型的互补模型,并提示了互补性的受众设计变体,为HCI设计提供了与当代方法不同的指导。

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