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Game-Theoretic Mechanisms to Increase Data Availability in Decentralized Storage Systems

机译:博弈论机制可提高分散存储系统中数据的可用性

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In a decentralized storage system, agents replicate each other's data to increase availability. Compared to organizationally centralized solutions, such as cloud storage, a decentralized storage system requires less trust in the provider and may result in smaller monetary costs. Our system is based on reciprocal storage contracts that allow the agents to adopt to changes in their replication partners' availability (by dropping inefficient contracts and forming new contracts with other partners). The data availability provided by the system is a function of the participating agents' availability. However, a straightforward system in which agents' matching is decentralized uses the given agent availability inefficiently. As agents are autonomous, the highly available agents form cliques replicating data between each other, which makes the system too hostile for the weakly available newcomers. In contrast, a centralized, equitable matching is not incentive compatible: it does not reward users for keeping their software running.
机译:在分散式存储系统中,代理可以互相复制彼此的数据以提高可用性。与组织集中式解决方案(例如云存储)相比,分散式存储系统对提供商的信任度较低,并可能导致较小的货币成本。我们的系统基于互惠的存储合同,允许代理采用更改其复制合作伙伴的可用性的方式(通过删除效率低下的合同并与其他合作伙伴形成新合同)。系统提供的数据可用性取决于参与代理的可用性。但是,分散代理匹配的简单系统无法有效利用给定的代理可用性。由于业务代表是自治的,因此高可用性业务代表形成了彼此之间复制数据的集团,这使系统对于弱势可用的新手而言过于敌对。相反,集中的,公平的匹配不是激励兼容的:它不会奖励用户保持其软件的运行。

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