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Screen-space perceptual rendering of human skin

机译:人类皮肤的屏幕空间感知渲染

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摘要

We propose a novel skin shader which translates the simulation of subsurface scattering from texture space to a screen-space diffusion approximation. It naturally scales well while maintaining a perceptually plausible result. This technique allows us to ensure real-time performance even when several characters may appear on screen at the same time. The visual realism of the resulting images is validated using a subjective psychophysical preference experiment. Our results show that, independent of distance and light position, the images rendered using our novel shader have as high visual realism as a previously developed physically-based shader.
机译:我们提出了一种新颖的皮肤着色器,可以将表面散射的模拟从纹理空间转换为屏幕空间扩散近似。它自然可以很好地扩展,同时保持可观的合理结果。即使在屏幕上同时出现多个字符时,该技术也可以确保实时性能。使用主观心理生理偏好实验可以验证所生成图像的视觉真实感。我们的结果表明,与距离和光照位置无关,使用我们新颖的着色器渲染的图像具有与以前开发的基于物理的着色器一样高的视觉真实感。

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