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Gaze-to-Object Mapping during Visual Search in 3D Virtual Environments

机译:3D虚拟环境中可视搜索期间的注视到对象映射

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摘要

Stimuli obtained from highly dynamic 3D virtual environments and synchronous eye-tracking data are commonly used by algorithms that strive to correlate gaze to scene objects, a process referred to as gaze-to-object mapping (GTOM). We propose to address this problem with a probabilistic approach using Bayesian inference. The desired result of the inference is a predicted probability density function (PDF) specifying for each object in the scene a probability to be attended by the user. To evaluate the quality of a predicted attention PDF, we present a methodology to assess the information value (i.e., likelihood) in the predictions of different approaches that can be used to infer object attention. To this end, we propose an experiment based on a visual search task, which allows us to determine the object of attention at a certain point in time under controlled conditions. We perform this experiment with a wide range of static and dynamic visual scenes to obtain a ground-truth evaluation dataset, allowing us to assess GTOM techniques in a set of 30 particularly challenging cases.
机译:从高度动态的3D虚拟环境和同步眼动数据中获得的刺激通常被用于将凝视与场景对象相关联的算法使用,该过程称为凝视到对象映射(GTOM)。我们建议使用贝叶斯推断的概率方法解决这个问题。推断的期望结果是预测概率密度函数(PDF),该概率密度函数(PDF)为场景中的每个对象指定了用户要注意的概率。为了评估预测的注意力PDF的质量,我们提出了一种方法来评估可用于推断对象注意力的不同方法的预测中的信息价值(即可能性)。为此,我们提出了一个基于视觉搜索任务的实验,该实验使我们能够在受控条件下的特定时间点确定关注对象。我们使用广泛的静态和动态视觉场景执行此实验,以获得真实的评估数据集,从而使我们能够在30个特别具有挑战性的案例中评估GTOM技术。

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