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Human Perception of Visual Realism for Photo and Computer-Generated Face Images

机译:人类对照片和计算机生成的面部图像的视觉现实主义的感知

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Computer-generated (CG) face images are common in video games, advertisements, and other media. CG faces vary in their degree of realism, a factor that impacts viewer reactions. Therefore, efficient control of visual realism of face images is important. Efficient control is enabled by a deep understanding of visual realism perception: the extent to which viewers judge an image as a real photograph rather than a CG image. Across two experiments, we explored the processes involved in visual realism perception of face images. In Experiment 1, participants made visual realism judgments on original face images, inverted face images, and images of faces that had the top and bottom halves misaligned. In Experiment 2, participants made visual realism judgments on original face images, scrambled faces, and images that showed different parts of faces. Our findings indicate that both holistic and piecemeal processing are involved in visual realism perception of faces, with holistic processing becoming more dominant when resolution is lower. Our results also suggest that shading information is more important than color for holistic processing, and that inversion makes visual realism judgments harder for realistic images but not for unrealistic images. Furthermore, we found that eyes are the most influential face part for visual realism, and face context is critical for evaluating realism of face parts. To the best of our knowledge, this work is a first realism-centric study attempting to bridge the human perception of visual realism on face images with general face perception tasks.
机译:计算机生成的(CG)人脸图像在视频游戏,广告和其他媒体中很常见。 CG面孔的真实感程度各不相同,这是影响观看者反应的一个因素。因此,有效控制面部图像的视觉真实感很重要。通过对视觉现实感的深刻理解,可以实现有效的控制:观看者将图像判断为真实照片而不是CG图像的程度。在两个实验中,我们探索了人脸图像的视觉真实感感知过程。在实验1中,参与者对原始脸部图像,倒置脸部图像以及上半部分和下半部分未对齐的脸部图像进行了视觉真实性判断。在实验2中,参与者对原始的面部图像,混乱的面部以及显示面部不同部分的图像进行了视觉真实性判断。我们的研究结果表明,整体处理和零碎处理都涉及面部的视觉现实感,而分辨率较低时,整体处理将占主导地位。我们的结果还表明,对于整体处理而言,阴影信息比颜色更重要,并且反转使视觉逼真的判断对于逼真的图像更为困难,而对于不逼真的图像则更为困难。此外,我们发现眼睛是视觉真实感最具影响力的面部部分,而面部上下文对于评估面部真实感至关重要。据我们所知,这项工作是首次以现实主义为中心的研究,试图将人类对人脸图像上的视觉现实感的感知与一般的人脸感知任务联系起来。

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