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Strutting Hero, Sneaking Villain: Utilizing Body Motion Cues to Predict the Intentions of Others

机译:昂首阔步的英雄,偷偷摸摸的小人:利用身体动作提示来预测他人的意图

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A better understanding of how intentions and traits are perceived from body movements is required for the design of more effective virtual characters that behave in a socially realistic manner. For this purpose, realistic body motion, captured from human movements, is being used more frequently for creating characters with natural animations in games and entertainment. However, it is not always clear for programmers and designers which specific motion parameters best convey specific information such as certain emotions, intentions, or traits. We conducted two experiments to investigate whether the perceived traits of actors could be determined from their body motion, and whether these traits were associated with their perceived intentions. We first recorded body motions from 26 professional actors, who were instructed to move in a "hero"-like or a "villain"-like manner. In the first experiment, 190 participants viewed individual video recordings of these actors and were required to provide ratings to the body motion stimuli along a series of different cognitive dimensions (intentions, attractiveness, dominance, trustworthiness, and distinctiveness). The intersubject ratings across observers were highly consistent, suggesting that social traits are readily determined from body motion. Moreover, correlational analyses between these ratings revealed consistent associations across traits, for example, that perceived "good" intentions were associated with higher ratings of attractiveness and dominance. Experiment 2 was designed to elucidate the qualitative body motion cues that were critical for determining specific intentions and traits from the hero- and villain-like body movements. The results revealed distinct body motions that were readily associated with the perception of either "good" or "bad" intentions. Moreover, regression analyses revealed that these ratings accurately predicted the perception of the portrayed character type. These findings indicate that intentions and social traits are communicated effectively via specific sets of body motion features. Furthermore, these results have important implications for the design of the motion of virtual characters to convey desired social information.
机译:为了更有效地设计以社会现实方式表现的虚拟角色,需要更好地理解人体运动如何感知意图和特质。为此,从人类运动中捕捉到的逼真的身体动作被越来越频繁地用于在游戏和娱乐中创建具有自然动画效果的角色。但是,对于程序员和设计人员而言,并不总是清楚哪些特定运动参数能最好地传达特定信息,例如某些情感,意图或特质。我们进行了两个实验,研究是否可以通过演员的身体动作确定演员的感知特征,以及这些特征是否与感知意图相关。我们首先记录了26位专业演员的身体动作,这些动作被指示以“英雄”或“恶棍”的方式移动。在第一个实验中,有190名参与者观看了这些演员的个人录像,并被要求按照一系列不同的认知维度(意图,吸引力,主导地位,可信赖性和独特性)对人体运动刺激进行评分。观察者之间的受试者间等级高度一致,表明社交特征很容易通过身体运动来确定。此外,这些评级之间的相关分析显示出各个性状之间的一致性,例如,感知到的“良好”意图与吸引力和支配性的更高评级相关。实验2旨在阐明定性的肢体动作提示,这些线索对于从类似英雄和反派的肢体动作中确定特定意图和特质至关重要。结果显示出明显的身体动作,这些动作容易与“好”或“坏”意图的感知有关。此外,回归分析显示,这些评级准确地预测了所描绘人物类型的感知。这些发现表明,通过特定的身体运动特征集可以有效地传达意图和社会特征。此外,这些结果对于设计虚拟角色以传达所需社交信息的动作具有重要意义。

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