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Vertical Field-of-View Extension and Walking Characteristics in Head-Worn Virtual Environments

机译:头戴式虚拟环境中的垂直视野扩展和行走特性

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In this article, we detail a series of experiments that examines the effect of vertical field-of-view extension and the addition of non-specific peripheral visual stimulation on gait characteristics and distance judgments in a head-worn virtual environment. Specifically, we examined four field-of-view configurations: a common 60. diagonal field of view (48 degrees x 40 degrees), a 60 degrees diagonal field of view with the addition of a luminous white frame in the far periphery, a field of view with an extended upper edge, and a field of view with an extended lower edge. We found that extension of the field of view, either with spatially congruent or spatially non-informative visuals, resulted in improved distance judgments and changes in observed posture. However, these effects were not equal across all field-of-view configurations, suggesting that some configurations may be more appropriate than others when balancing performance, cost, and ergonomics.
机译:在本文中,我们详细介绍了一系列实验,这些实验研究了在头戴式虚拟环境中垂直视野扩展以及非特异性周围视觉刺激对步态特征和距离判断的影响。具体来说,我们研究了四种视场配置:常见的60度对角线视场(48度x 40度),60度对角线视场,在远处添加了发光的白色镜框,具有扩展的上边缘的视野和具有扩展的下边缘的视野。我们发现,无论是在空间上一致还是在空间上没有信息的视觉效果,视野的扩展都可以改善距离判断并改变观察到的姿势。但是,这些影响在所有视野配置中都不相同,这表明在平衡性能,成本和人体工程学时,某些配置可能比其他配置更合适。

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