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Dance Interactive Learning Systems: A Study on Interaction Workflow and Teaching Approaches

机译:舞蹈互动学习系统:互动工作流程与教学方法研究

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Motion Capture and whole-body interaction technologies have been experimentally proven to contribute to the enhancement of dance learning and to the investigation of bodily knowledge, innovating at the same time the practice of dance. Designing and implementing a dance interactive learning system with the aim to achieve effective, enjoyable, and meaningful educational experiences is, however, a highly demanding interdisciplinary and complex problem. In this work, we examine the interactive dance training systems that are described in the recent bibliography, proposing a framework of the most important design parameters, which we present along with particular examples of implementations. We discuss the way that the different phases of a common workflow are designed and implemented in these systems, examining aspects such as the visualization of feedback to the learner, the movement qualities involved, the technological approaches used, as well as the general context of use and learning approaches. Our aim is to identify common patterns and areas that require further research and development toward creating more effective and meaningful digital dance learning tools.
机译:行动捕获和全身互动技术已经经过实验证明,有助于加强舞蹈学习和对身体知识的调查,同时创新舞蹈的实践。然而,设计和实施舞蹈互动学习系统,旨在实现有效,愉快,有意义的教育经验,是一个非常苛刻的跨学科和复杂的问题。在这项工作中,我们研究了最近的参考书目中描述的互动舞蹈培训系统,提出了我们与实现的特定示例一起提供的最重要的设计参数的框架。我们讨论了在这些系统中设计和实现了共同工作流的不同阶段的方式,检查了对学习者的反馈可视化,所涉及的运动质量等方面,使用的技术方法以及使用的一般背景和学习方法。我们的目标是确定需要进一步研发的共同模式和地区,以创造更有效和有意义的数字舞蹈学习工具。

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