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Badminton instructional in Malaysian schools: a comparative analysis of TGfU and SDT pedagogical models

机译:马来西亚学校的羽毛球教学:TGfU和SDT教学模式的比较分析

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摘要

Model based physical education curriculum of Teaching Games for Understanding (TGfU) is still at early stage of implementation in Malaysian schools whereby the technical or skill-led model continues to dominate the physical education curriculum. Implementing TGfU seems to be problematic and untested in this environment. Therefore, this study examined, the effects that a revised model of TGfU compared to Skill Drill Technical (SDT) a technical model had on learning movement skills in Badminton, including returning to base, decision making and skill execution whilst performing in a doubles game play and also explored teachers’ perceptions of navigating between the two models. Participants aged 15.5 ± 1.0 years, N = 32, school Badminton players were randomly selected and assigned equally into groups of TGfU and SDT. Reflective data was gathered from two experienced physical education teachers who were involved in this study. Findings indicated for movement to the base in doubles game play indicated significant improvement, after intervention via TGfU. As for decision-making and skill execution in doubles game play, analysis revealed no significant difference after intervention. Findings from teachers reflection, indicated the importance of mini game play in both TGfU and SDT models, as the students enjoyed, and built up positive attitudes for both winning or losing in game situations. However, when negotiating the TGfU model, the teacher found it difficult at times to execute the pedagogical model, as students needed guidance to discuss aspects related to tactics. However, to keep this pedagogical model viable further research findings ought to be circulated among teachers in Malaysia and similar Southeast Asian counties.
机译:在马来西亚的学校中,基于模型的“理解教学游戏”(TGfU)的体育课程仍处于实施的早期阶段,因此技术或技能主导的模型继续主导着体育课程。在这种环境下,实施TGfU似乎有问题且未经测试。因此,本研究考察了与技术模型技巧训练技术(SDT)相比,修订后的TGfU模型对羽毛球运动技巧的影响,包括在双打比赛中进行表演时的基础训练,决策制定和技能执行并探讨了教师在两种模式之间导航的看法。年龄为15.5±1.0岁,N = 32,学校羽毛球运动员的参与者是随机选择的,并平均分为TGfU和SDT组。反思性数据是从参与这项研究的两名经验丰富的体育老师那里收集的。在通过TGfU进行干预之后,发现在双打比赛中可以移动到基地的发现表明有显着改善。至于双打游戏中的决策和技能执行,分析显示干预后没有显着差异。从教师的反思中发现,随着学生的喜欢,迷你游戏在TGfU和SDT模型中都非常重要,并树立了在游戏中胜负的积极态度。但是,在与TGfU模型进行谈判时,老师发现有时很难执行教学模型,因为学生需要指导来讨论与战术有关的方面。但是,为使这种教学模式可行,应在马来西亚和其他东南亚县的教师中传播进一步的研究结果。

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