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The Application of the Teaching Games for Understanding in Physical Education. Systematic Review of the Last Six Years

机译:教学游戏在体育教学中的应用。最近六年的系统回顾

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摘要

A systematic review of the research conducted on Teaching Games for Understanding in Physical Education in the last six years (2014–2019), updating and expanding with new categories the last published review by Harvey and Jarret in 2014. Four databases were used to select those articles that included information on the implementation of Teaching Games for Understanding in different educational stages. According to PRISMA guidelines and including the PICO strategy after the exclusion criteria, 12 articles were fully assessed based on eight criteria: (1) year and author; (2) country; (3) number of participants, educational level, and duration of implementation; (4) type of research; (5) curricular content; (6) purpose of the research; (7) most relevant results; and (8) learning environment. The results showed how research focuses on both primary and secondary education, primarily in short-term interventions. Quantitative, qualitative and mixed research is used almost equally, and dealt evenly with sports and games, leaving motor skills, physical abilities and body expression underrepresented. Regarding the goals of the studies, motor and cognitive learning were the most frequently assessed, focusing on improvement of game development, such as tactical aspects, decision-making, technical skills or level of physical activity. The implementation of the model is carried out in too short a time to achieve significant outcomes. This review can help researchers and practitioners conduct Teaching Games for Understanding intervention programs in primary and secondary Physical Education. They must be rigorous when they claim that they implement this pedagogical model in schools.
机译:对过去六年(2014-2019年)对体育中的理解教学游戏的研究进行了系统的综述,并用新类别更新和扩展了Harvey和Jarret于2014年发布的最新综述。使用四个数据库选择了那些文章包括有关在不同教育阶段实施“理解游戏教学”的信息。根据PRISMA指南并在排除标准后包括PICO策略,根据八项标准对12篇文章进行了全面评估:(1)年和作者; (2)国家; (3)参加人数,学历和实施时间; (四)研究类型; (5)课程内容; (六)研究目的; (7)最相关的结果; (八)学习环境。结果表明,研究如何集中于小学和中学教育,主要是短期干预。定量,定性和混合研究几乎均等地使用,并且在体育和游戏中均等地使用,而运动技能,身体能力和身体表情的代表性不足。关于研究的目标,运动和认知学习是评估最频繁的,侧重于游戏开发的改进,例如战术方面,决策,技术技能或体育锻炼水平。该模型的实施时间太短,无法取得显著成果。这篇评论可以帮助研究人员和从业人员进行教学游戏,以了解中小学体育的干预计划。当他们声称自己在学校中实施了这种教学模式时,他们必须严谨。

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