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Systematic distortions of perceptual stability investigated using immersive virtual reality

机译:使用沉浸式虚拟现实研究感知稳定性的系统性失真

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摘要

Using an immersive virtual reality system, we measured the ability of observers to detect the rotation of an object when its movement was yoked to the observer's own translation. Most subjects had a large bias such that a static object appeared to rotate away from them as they moved. Thresholds for detecting target rotation were similar to those for an equivalent speed discrimination task carried out by static observers, suggesting that visual discrimination is the predominant limiting factor in detecting target rotation. Adding a stable visual reference frame almost eliminated the bias. Varying the viewing distance of the target had little effect, consistent with observers under-estimating distance walked. However, accuracy of walking to a briefly presented visual target was high and not consistent with an under-estimation of distance walked. We discuss implications for theories of a task-independent representation of visual space.
机译:使用沉浸式虚拟现实系统,我们测量了观察者检测到对象移动时,观察其自身旋转的能力,以检测其旋转。大多数对象的偏见很大,以至于静态物体在移动时似乎会旋转离开它们。检测目标旋转的阈值与静态观察者执行的等效速度判别任务的阈值相似,这表明视觉辨别力是检测目标旋转的主要限制因素。添加稳定的视觉参照系几乎可以消除偏差。改变目标的观看距离几乎没有影响,这与观察者低估了步行的距离是一致的。但是,步行到简短呈现的视觉目标的准确性很高,并且与步行距离的低估不符。我们讨论了视觉空间独立于任务的表示的理论含义。

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