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Audio-Visual Perception of 3D Cinematography: An fMRI Study Using Condition-Based and Computation-Based Analyses

机译:3D摄影的视听感知:基于条件和基于计算的功能磁共振成像研究

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摘要

The use of naturalistic stimuli to probe sensory functions in the human brain is gaining increasing interest. Previous imaging studies examined brain activity associated with the processing of cinematographic material using both standard “condition-based” designs, as well as “computational” methods based on the extraction of time-varying features of the stimuli (e.g. motion). Here, we exploited both approaches to investigate the neural correlates of complex visual and auditory spatial signals in cinematography. In the first experiment, the participants watched a piece of a commercial movie presented in four blocked conditions: 3D vision with surround sounds (3D-Surround), 3D with monaural sound (3D-Mono), 2D-Surround, and 2D-Mono. In the second experiment, they watched two different segments of the movie both presented continuously in 3D-Surround. The blocked presentation served for standard condition-based analyses, while all datasets were submitted to computation-based analyses. The latter assessed where activity co-varied with visual disparity signals and the complexity of auditory multi-sources signals. The blocked analyses associated 3D viewing with the activation of the dorsal and lateral occipital cortex and superior parietal lobule, while the surround sounds activated the superior and middle temporal gyri (S/MTG). The computation-based analyses revealed the effects of absolute disparity in dorsal occipital and posterior parietal cortices and of disparity gradients in the posterior middle temporal gyrus plus the inferior frontal gyrus. The complexity of the surround sounds was associated with activity in specific sub-regions of S/MTG, even after accounting for changes of sound intensity. These results demonstrate that the processing of naturalistic audio-visual signals entails an extensive set of visual and auditory areas, and that computation-based analyses can track the contribution of complex spatial aspects characterizing such life-like stimuli.
机译:使用自然主义的刺激来探测人脑中的感觉功能越来越引起人们的兴趣。先前的影像学研究使用标准的“基于条件的”设计以及基于提取时变特征(例如运动)的“计算”方法来检查与电影材料处理相关的大脑活动。在这里,我们利用两种方法来研究摄影中复杂的视觉和听觉空间信号的神经相关性。在第一个实验中,参与者观看了一部商业电影,该电影在四个被阻止的条件下呈现:具有环绕声的3D视觉(3D-环绕声),具有单声道声音的3D(3D-单声道),2D-环绕声和2D-单声道。在第二个实验中,他们观看了电影的两个不同部分,并以3D-环绕声连续播放。阻止的演示用于标准的基于条件的分析,而所有数据集均已提交给基于计算的分析。后者评估了活动与视觉差异信号以及听觉多源信号的复杂性如何共同变化的地方。阻塞分析将3D观看与后背和外侧枕叶皮质以及顶上小叶的激活相关联,而环绕声则激活了上颞中回(S / MTG)。基于计算的分析揭示了后枕骨和后顶叶皮质的绝对差异以及后颞中回和额额下回的差异梯度的影响。即使考虑到声音强度的变化,环绕声的复杂性也与S / MTG特定子区域中的活动相关。这些结果表明,自然的视听信号的处理需要大量的视觉和听觉区域,并且基于计算的分析可以跟踪表征这种逼真的刺激的复杂空间方面的贡献。

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