首页> 美国卫生研究院文献>other >A dichoptic custom-made action video game as a treatment for adult amblyopia
【2h】

A dichoptic custom-made action video game as a treatment for adult amblyopia

机译:一种用于成人弱视的两栖定制动作视频游戏

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

Previous studies have employed different experimental approaches to enhance visual function in adults with amblyopia including perceptual learning, videogame play, and dichoptic training. Here, we evaluated the efficacy of a novel dichoptic action videogame combining all three approaches. This experimental intervention was compared to a conventional, yet unstudied method of supervised occlusion while watching movies.Adults with unilateral amblyopia were assigned to either playing the dichoptic action game (n = 23; ‘game’ group), or to watching movies monocularly while the fellow eye was patched (n = 15; ‘movies’ group) for a total of 40 h.Following training, visual acuity (VA) improved on average by ≈0.14 logMAR (≈27%) in the game group, with improvements noted in both anisometropic and strabismic patients. This improvement is similar to that described after perceptual learning, video game play or dichoptic training. Surprisingly, patients with anisometropic amblyopia in the movies group showed similar improvement, revealing a greater impact of supervised occlusion in adults than typically thought. Stereoacuity, reading speed, and contrast sensitivity improved more for game group participants compared with movies group participants. Most improvements were largely retained following a 2-month no-contact period.This novel video game, which combines action gaming, perceptual learning and dichoptic presentation, results in VA improvements equivalent to those previously documented with each of these techniques alone. Interestingly, however, our game intervention led to greater improvement than control training in a variety of visual functions, thus suggesting that this approach has promise for the treatment of adult amblyopia.
机译:先前的研究已经采用了不同的实验方法来增强弱视成人的视觉功能,包括知觉学习,视频游戏和两栖训练。在这里,我们评估了结合所有三种方法的新型两歧动作视频游戏的功效。将这种实验性干预与观看电影时监督闭塞的传统方法进行了比较,将单眼弱视的成年人分配为进行两向性动作游戏(n = 23;``游戏''组),或者在观看时单眼观看电影另一只眼睛被修补(n = 15;“电影”组)总共进行了40小时。在训练后,游戏组的视力(VA)平均提高了≈0.14logMAR(≈27%),屈光参差和斜视患者。这种改进类似于在感知学习,视频游戏或两栖训练之后描述的改进。令人惊讶的是,电影组的屈光参差性弱视患者表现出相似的改善,表明成年人对有监督的闭塞的影响比通常的想象的要大。与电影组参与者相比,游戏组参与者的立体感,阅读速度和对比度敏感度提高了更多。经过2个月的无接触期后,大部分改进都得以保留。这款新颖的视频游戏结合了动作游戏,感性学习和两极分化的表现,其VA改善效果与以前单独使用这些技术所记录的效果相当。然而,有趣的是,我们的游戏干预在各种视觉功能方面比对照训练带来了更大的进步,因此表明这种方法有望用于治疗成人弱视。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号