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Disentangling the External Reference Frames Relevant to Tactile Localization

机译:解开与触觉本地化有关的外部参考系

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摘要

Different reference frames appear to be relevant for tactile spatial coding. When participants give temporal order judgments (TOJ) of two tactile stimuli, one on each hand, performance declines when the hands are crossed. This effect is attributed to a conflict between anatomical and external location codes: hand crossing places the anatomically right hand into the left side of external space. However, hand crossing alone does not specify the anchor of the external reference frame, such as gaze, trunk, or the stimulated limb. Experiments that used explicit localization responses, such as pointing to tactile stimuli rather than crossing manipulations, have consistently implicated gaze-centered coding for touch. To test whether crossing effects can be explained by gaze-centered coding alone, participants made TOJ while the position of the hands was manipulated relative to gaze and trunk. The two hands either lay on different sides of space relative to gaze or trunk, or they both lay on one side of the respective space. In the latter posture, one hand was on its "regular side of space" despite hand crossing, thus reducing overall conflict between anatomical and external codes. TOJ crossing effects were significantly reduced when the hands were both located on the same side of space relative to gaze, indicating gaze-centered coding. Evidence for trunk-centered coding was tentative, with an effect in reaction time but not in accuracy. These results link paradigms that use explicit localization and TOJ, and corroborate the relevance of gaze-related coding for touch. Yet, gaze and trunk-centered coding did not account for the total size of crossing effects, suggesting that tactile localization relies on additional, possibly limb-centered, reference frames. Thus, tactile location appears to be estimated by integrating multiple anatomical and external reference frames.
机译:不同的参考帧似乎与触觉空间编码有关。当参与者做出两种触觉刺激的时间顺序判断(TOJ)时,每只手上都会有一个,交叉时的表现就会下降。此效果归因于解剖位置代码与外部位置代码之间的冲突:手交叉将解剖学上的右手放置在外部空间的左侧。但是,仅手交叉并不能指定外部参照系的锚点,例如凝视,躯干或受刺激的肢体。使用明确的本地化响应(例如指向触觉刺激而不是交叉操作)的实验始终牵涉到以视线为中心的触摸编码。为了测试是否可以仅通过凝视中心编码来解释交叉效应,参与者在操纵手相对于凝视和躯干位置的同时进行了TOJ。两只手相对于凝视或躯干躺在空间的不同侧,或者它们都躺在相应空间的一侧。在后一种姿势中,尽管有手交叉,但一只手仍处于其“空间的正常一侧”,从而减少了解剖和外部代码之间的整体冲突。当两只手都相对于凝视位于空间的同一侧时,TOJ交叉效应显着降低,表明凝视为中心的编码。以躯干为中心的编码的证据是暂时的,对反应时间有影响,但对准确性没有影响。这些结果链接了使用显式本地化和TOJ的范例,并证实了与注视相关的触摸编码的相关性。然而,凝视和躯干中心编码并不能说明交叉效应的总大小,这表明触觉定位依赖于其他可能以肢体为中心的参考系。因此,触觉位置似乎是通过整合多个解剖和外部参考框架来估计的。

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