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Up Down Near Far: An Online Vestibular Contribution to Distance Judgement

机译:上下近远:在线前庭对距离判断的贡献

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摘要

Whether a visual stimulus seems near or far away depends partly on its vertical elevation. Contrasting theories suggest either that perception of distance could vary with elevation, because of memory of previous upwards efforts in climbing to overcome gravity, or because of fear of falling associated with the downwards direction. The vestibular system provides a fundamental signal for the downward direction of gravity, but the relation between this signal and depth perception remains unexplored. Here we report an experiment on vestibular contributions to depth perception, using Virtual Reality. We asked participants to judge the absolute distance of an object presented on a plane at different elevations during brief artificial vestibular inputs. Relative to distance estimates collected with the object at the level of horizon, participants tended to overestimate distances when the object was presented above the level of horizon and the head was tilted upward and underestimate them when the object was presented below the level of horizon. Interestingly, adding artificial vestibular inputs strengthened these distance biases, showing that online multisensory signals, and not only stored information, contribute to such distance illusions. Our results support the gravity theory of depth perception, and show that vestibular signals make an on-line contribution to the perception of effort, and thus of distance.
机译:视觉刺激是靠近还是远离部分取决于其垂直高度。相反的理论表明,距离的感知可能会因海拔的高低而变化,这是由于记忆了先前为克服重力而在爬升过程中做出的向上努力,或者是由于担心与下降方向有关的跌落。前庭系统为重力的向下方向提供基本信号,但是该信号与深度感知之间的关系仍待探索。在这里,我们报告使用虚拟现实技术进行的前庭对深度感知的贡献的实验。我们要求参与者在短暂的人工前庭输入期间,判断在不同高度的飞机上呈现的物体的绝对距离。相对于物体在水平线上收集的距离估计,参与者倾向于在物体出现在水平线上且头部倾斜时高估距离,而当物体出现在地平线以下时低估距离。有趣的是,增加人工前庭输入会增强这些距离偏差,这表明在线多感官信号(不仅是存储的信息)也会导致这种距离错觉。我们的研究结果支持深度感知的重力理论,并表明前庭信号对努力的感知和距离的感知做出了在线贡献。

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