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Development and Evaluation of a Cognitive Training Game for Older People: A Design-based Approach

机译:老年人认知训练游戏的开发和评估:一种基于设计的方法

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摘要

In the research field of cognitive aging, games have gained attention as training interventions to remediate age-related deficits. Cognitive training games on computer, video and mobile platforms have shown ample and positive support. However, the generalized effects are not agreed upon unanimously, and the game tasks are usually simple and decontextualized due to the limitations of measurements. This study adopted a qualitative approach of design-based research (DBR) to systematically review and pragmatically examine the regime, presentation and feedback design of a cognitive training game for older adults. An overview of the literature of cognitive aging and training games was conducted to form the theoretical conjectures of the design, and an iterative cycle and process were employed to develop a mobile game for older adults who are homebound or receiving care in a nursing home. Stakeholders, i.e., elderly users and institutional administrators, were invited to participate in the design process. Using two cycles of design and evaluation, a working prototype of an iPad-based app that accounted for the needs of elderly adults in terms of form, appearance and working function was developed and tested in the actual contexts of the participants' homes and an assisted living facility. The results showed that the cognitive training game developed in this study was accepted by the participants, and a high degree of satisfaction was noted. Moreover, the elements of the interface, including its size, layout and control flow, were tested and found to be suitable for use. This study contributes to the literature by providing design suggestions for such games, including the designs of the cognitive training structure, interface, interaction, instructions and feedback, based on empirical evidence collected in natural settings. This study further suggests that the effectiveness of cognitive training in mobile games be evaluated through field and physical testing on a larger scale in the future.
机译:在认知衰老的研究领域中,游戏已作为用于纠正与年龄有关的缺陷的训练干预手段而受到关注。在计算机,视频和移动平台上的认知培训游戏已显示出充分而积极的支持。然而,普遍的效果并没有被一致同意,并且由于测量的局限性,游戏任务通常是简单的和不相关的。这项研究采用了基于设计的研究(DBR)的定性方法,系统地审查和务实地检查了针对老年人的认知训练游戏的方案,演示和反馈设计。对认知衰老和训练游戏的文献进行了概述,以形成该设计的理论推测,并采用了迭代周期和过程来为在家或在养老院接受护理的老年人开发一款手机游戏。利益相关者,即老年用户和机构管理员,被邀请参加设计过程。通过两个设计和评估周期,开发了一个基于iPad的应用程序的工作原型,该应用程序在形式,外观和工作功能方面满足了老年人的需求,并在参与者家中的实际环境中进行了测试,生活设施。结果表明,该研究开发的认知训练游戏被参与者接受,并获得了很高的满意度。此外,对接口的元素(包括其大小,布局和控制流程)进行了测试,发现它们适合使用。这项研究基于自然环境中收集的经验证据,为此类游戏提供了设计建议,包括认知训练结构,界面,交互,指令和反馈的设计,从而为文献做出了贡献。这项研究进一步表明,未来将通过更大范围的现场和物理测试来评估手机游戏中认知训练的有效性。

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