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Dramatic action: A theater-based paradigm for analyzing human interactions

机译:戏剧性动作:一种基于剧院的范例用于分析人与人之间的互动

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摘要

Existing approaches to describe social interactions consider emotional states or use ad-hoc descriptors for microanalysis of interactions. Such descriptors are different in each context thereby limiting comparisons, and can also mix facets of meaning such as emotional states, short term tactics and long-term goals. To develop a systematic set of concepts for second-by-second social interactions, we suggest a complementary approach based on practices employed in theater. Theater uses the concept of dramatic action, the effort that one makes to change the psychological state of another. Unlike states (e.g. emotions), dramatic actions aim to change states; unlike long-term goals or motivations, dramatic actions can last seconds. We defined a set of 22 basic dramatic action verbs using a lexical approach, such as ‘to threaten’–the effort to incite fear, and ‘to encourage’–the effort to inspire hope or confidence. We developed a set of visual cartoon stimuli for these basic dramatic actions, and find that people can reliably and reproducibly assign dramatic action verbs to these stimuli. We show that each dramatic action can be carried out with different emotions, indicating that the two constructs are distinct. We characterized a principal valence axis of dramatic actions. Finally, we re-analyzed three widely-used interaction coding systems in terms of dramatic actions, to suggest that dramatic actions might serve as a common vocabulary across research contexts. This study thus operationalizes and tests dramatic action as a potentially useful concept for research on social interaction, and in particular on influence tactics.
机译:现有的描述社交互动的方法会考虑情绪状态,或使用临时描述符对互动进行微观分析。这样的描述语在每种情况下都是不同的,从而限制了比较,并且还可能混淆含义的各个方面,例如情绪状态,短期策略和长期目标。为了为第二次社交互动开发一套系统的概念,我们建议一种基于戏剧实践的补充方法。戏剧使用戏剧性动作的概念,即一个人改变另一个人的心理状态的努力。与状态(例如情感)不同,戏剧性的动作旨在改变状态;与长期目标或动机不同,剧烈的动作可以持续几秒钟。我们使用词汇方法定义了22种基本的戏剧动作动词,例如“威胁”(激发恐惧的努力和“鼓励”)激发希望或信心的努力。我们为这些基本的戏剧性动作开发了一套视觉卡通刺激,发现人们可以可靠,可重复地将戏剧性动作动词分配给这些刺激。我们表明,每个戏剧性的动作都可以用不同的情感进行,这表明这两种结构是截然不同的。我们表征了戏剧动作的主要价轴。最后,我们从戏剧性动作的角度重新分析了三种广泛使用的交互编码系统,以表明戏剧性动作可能是整个研究背景下的通用词汇。因此,本研究将戏剧性行动进行了操作和测试,作为研究社交互动,尤其是影响策略的潜在有用概念。

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  • 年(卷),期 -1(13),3
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  • 页码 e0193404
  • 总页数 18
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