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Confronting a Paradox: A New Perspective of the Impact of Uncertainty in Suspense

机译:面对悖论:不确定性影响的新视角

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摘要

Suspense is a key narrative issue in terms of emotional gratifications. Reactions in response to this type of entertainment are positively related to enjoyment, having a significant impact on the audience's immersion and suspension of disbelief. Related to computational modeling of this feature, some automatic storytelling systems include limited implementations of suspense management system in their core. In this way, the interest of this subject in the area of creativity has resorted to different definitions from fields as narratology and the film industry, as much as several proposals of its constituent features. Among their characteristics, uncertainty is one of the most discussed in terms of impact and need: while many authors affirm that uncertainty is essential to evoke suspense, others limit or reject its influence. Furthermore, the paradox of suspense reflects the problem of including uncertainty as a component required in suspense creation systems. Due to this need to contrast the effects of the uncertainty in order to compute a general model for automatic storytelling systems, we conducted an experiment measuring suspense experienced by a group of subjects that read a story. While a group of them were told the ending of the story in advance, the members of the other group experimented the same story in chronological order. Both the subjects' reported suspense and their physiological responses are gathered and analyzed. Results provide evidence to conclude that uncertainty affects the emotional response of readers, but independently and in a different form than suspense does. It will help to propose a model in which uncertainty is processed separately as management of the amount of knowledge about the outcome available to the spectator, which acts as a control signal to modulate the input features, but not directly in suspense computing.
机译:悬念是情感满足方面的关键叙事问题。对这种娱乐方式的反应与娱乐成正比,对听众的沉迷和中止难以置信产生重大影响。与该功能的计算建模有关,一些自动叙事系统在其核心中包括悬念管理系统的有限实现。这样,这个主题在创造力领域的兴趣就诉诸于叙事学和电影业领域的不同定义,以及关于其构成特征的一些建议。就其影响和需求而言,不确定性是其讨论最多的特征之一:尽管许多作者确认不确定性对于引起悬念至关重要,但其他人则限制或拒绝其影响。此外,悬念的悖论反映了将不确定性作为悬念创建系统所需组成部分的问题。由于需要对比不确定性的影响,以便为自动叙事系统计算通用模型,我们进行了一项实验,测量了一组读故事的主体所经历的悬念。尽管他们中的一组事先被告知故事的结局,但另一组的成员却按时间顺序尝试了相同的故事。收集并分析受试者报告的悬念及其生理反应。结果提供了证据,表明不确定性会影响读者的情感反应,但其独立性和悬念性不同。这将有助于提出一个模型,在该模型中,不确定性作为对观众可获得的结果的知识量的管理而单独处理,它充当调节输入特征的控制信号,而不是直接用于悬念计算。

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