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Programmable gradational micropatterning of functional materials using maskless lithography controlling absorption

机译:使用无掩模光刻技术控制吸收率的功能材料的可编程渐变微图案

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摘要

The demand for patterning functional materials precisely on surfaces of stimuli-responsive devices has increased in many research fields. In situ polymerization technology is one of the most convenient ways to place the functional materials on a desired location with micron-scale accuracy. To fabricate stimuli-responsive surfaces, controlling concentration of the functional material is much as important as micropatterning them. However, patterning and controlling concentration of the functional materials simultaneously requires an additional process, such as preparing multiple co-flow microfluidic structures and numbers of solutions with various concentrations. Despite applying these processes, fabricating heterogeneous patterns in large scale (millimeter scale) is still impossible. In this study, we propose an advanced in situ polymerization technique to pattern the surface in micron scale in a concentration-controlled manner. Because the concentration of the functional materials is manipulated by self-assembly on the surface, a complex pattern could be easily fabricated without any additional procedure. The complex pattern is pre-designed with absorption amount of the functional material, which is pre-determined by the duration of UV exposure. We show that the resolution reaches up to 2.5 μm and demonstrate mm-scale objects, maintaining the same resolution. We also fabricated Multi-bit barcoded micro particles verify the flexibility of our system.
机译:在许多研究领域中,对在刺激响应装置的表面上精确地图案化功能材料的需求已经增加。原位聚合技术是将功能材料以微米级精度放置在所需位置的最便捷方法之一。为了制造刺激响应表面,控制功能材料的浓度与对其微图案化一样重要。然而,同时图案化和控制功能材料的浓度需要额外的过程,例如制备多个同流微流体结构和多种具有不同浓度的溶液。尽管应用了这些工艺,但仍不可能大规模(毫米级)制造异质图案。在这项研究中,我们提出了一种先进的原位聚合技术,以浓度受控的方式在微米尺度上对表面进行图案化。由于功能材料的浓度是通过表面上的自组装来控制的,因此无需任何其他步骤即可轻松制造出复杂的图案。通过功能材料的吸收量预先设计复杂的图案,该功能材料的吸收量由UV暴露的持续时间预先确定。我们证明了分辨率达到2.5μm,并演示了毫米级的物体,并保持了相同的分辨率。我们还制造了多位带条形码的微粒来验证我们系统的灵活性。

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