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A conceptual framework of game-informed principles for health professions education

机译:卫生专业教育中博弈的原理的概念框架

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摘要

Games have been used for training purposes for many years, but their use remains somewhat underdeveloped and under-theorized in health professional education. This paper considers the basis for using serious games (games that have an explicit educational purpose) in health professional education in terms of their underlying concepts and design principles. These principles can be understood as a series of game facets: competition and conflict, chance and luck, experience and performance, simulation and make-believe, tactics and strategies, media, symbols and actions, and complexity and difficulty. Games are distinct and bound in ways that other health professional education activities are not. The differences between games and simulation can be understood in terms of the interconnected concepts of isomorphism (convergence with real-world practice) and anisomorphism (divergence from real-world practice). Gaming facets can extend the instructional design repertoire in health professional education.
机译:游戏已被用于训练目的多年,但在卫生专业教育中,游戏的使用仍有些欠发达和理论不足。本文考虑了在健康专业教育中使用严肃游戏(具有明确教育目的的游戏)的基本概念和设计原则。这些原则可以理解为一系列游戏方面:竞争与冲突,机会与运气,经验与表现,模拟与坚守,战术与策略,媒体,符号与动作以及复杂性与难度。游戏的独特性和局限性是其他卫生专业教育活动所没有的。游戏和模拟之间的差异可以通过同构(与现实实践的融合)和同构(与现实实践的差异)的相互关联的概念来理解。游戏方面可以扩展卫生专业教育中的教学设计资源。

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