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Immediate gain is long-term loss: Are there foresighted decision makers in the Iowa Gambling Task?

机译:立即获得的利益是长期的损失:爱荷华州赌博任务中是否有有远见的决策者?

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摘要

BackgroundThe Somatic Marker Hypothesis suggests that normal subjects are "foreseeable" and ventromedial prefrontal patients are "myopic" in making decisions, as the behavior shown in the Iowa Gambling Task. The present study questions previous findings because of the existing confounding between long-term outcome (expected value, EV) and gain-loss frequency variables in the Iowa Gambling Task (IGT). A newly and symmetrically designed gamble, namely the Soochow Gambling Task (SGT), with a high-contrast EV between bad (A, B) and good (C, D) decks, is conducted to clarify the issue about IGT confounding. Based on the prediction of EV (a basic assumption of IGT), participants should prefer to choose good decks C and D rather than bad decks A and B in SGT. In contrast, according to the prediction of gain-loss frequency, subjects should prefer the decks A and B because they possessed relatively the high-frequency gain.
机译:背景体细胞标记假说表明,如爱荷华州赌博任务中所示,做出决定的正常对象是“可预见的”,腹侧前额叶患者是“近视的”。本研究对以前的发现提出了质疑,因为在爱荷华州赌博任务(IGT)中,长期结果(期望值,EV)与增减频率变量之间存在混淆。进行了新的对称设计的赌博,即东吴赌博任务(SGT),在不良(A,B)与良好(C,D)牌之间具有高对比度的EV,以阐明有关IGT混杂的问题。基于对EV的预测(IGT的基本假设),参与者应该更喜欢在SGT中选择好的牌组C和D,而不是选择不好的牌组A和B。相比之下,根据增益损失频率的预测,对象应更喜欢甲板A和B,因为它们具有相对较高的频率增益。

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