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Stochastic evolutionary dynamics of direct reciprocity

机译:直接互惠的随机演化动力学

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摘要

Evolutionary game theory is the study of frequency-dependent selection. The success of an individual depends on the frequencies of strategies that are used in the population. We propose a new model for studying evolutionary dynamics in games with a continuous strategy space. The population size is finite. All members of the population use the same strategy. A mutant strategy is chosen from some distribution over the strategy space. The fixation probability of the mutant strategy in the resident population is calculated. The new mutant takes over the population with this probability. In this case, the mutant becomes the new resident. Otherwise, the existing resident remains. Then, another mutant is generated. These dynamics lead to a stationary distribution over the entire strategy space. Our new approach generalizes classical adaptive dynamics in three ways: (i) the population size is finite; (ii) mutants can be drawn non-locally and (iii) the dynamics are stochastic. We explore reactive strategies in the repeated Prisoner's Dilemma. We perform ‘knock-out experiments’ to study how various strategies affect the evolution of cooperation. We find that ‘tit-for-tat’ is a weak catalyst for the emergence of cooperation, while ‘always cooperate’ is a strong catalyst for the emergence of defection. Our analysis leads to a new understanding of the optimal level of forgiveness that is needed for the evolution of cooperation under direct reciprocity.
机译:进化博弈论是对频率依赖选择的研究。一个人的成功取决于在人群中使用策略的频率。我们提出了一种用于研究具有连续策略空间的游戏进化动力学的新模型。人口规模是有限的。所有人口成员都使用相同的策略。从策略空间上的某些分布中选择变异策略。计算该突变策略在常住人口中的固定概率。新的突变体以此概率接管了整个种群。在这种情况下,突变体将成为新居民。否则,现有居民将保留。然后,产生另一个突变体。这些动态导致整个策略空间的平稳分布。我们的新方法通过三种方式概括了经典的自适应动力学:(i)人口规模有限; (ii)可以非本地绘制突变体,并且(iii)动态是随机的。我们在反复的囚徒困境中探索反应性策略。我们进行“淘汰实验”,研究各种策略如何影响合作的发展。我们发现“以牙还牙”是合作出现的弱催化剂,而“始终合作”是叛逃的强大催化剂。我们的分析使人们对对原谅的最佳水平有了新的认识,这是直接互惠下合作发展所需要的。

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