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Design and Evaluation of a Pervasive Coaching and Gamification Platform for Young Diabetes Patients

机译:青年糖尿病患者无处不在的辅导和游戏平台的设计与评估

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摘要

Self monitoring, personal goal-setting and coaching, education and social support are strategies to help patients with chronic conditions in their daily care. Various tools have been developed, e.g., mobile digital coaching systems connected with wearable sensors, serious games and patient web portals to personal health records, that aim to support patients with chronic conditions and their caregivers in realizing the ideal of self-management. We describe a platform that integrates these tools to support young patients in diabetes self-management through educational game playing, monitoring and motivational feedback. We describe the design of the platform referring to principles from healthcare, persuasive system design and serious game design. The virtual coach is a game guide that can also provide personalized feedback about the user’s daily care related activities which have value for making progress in the game world. User evaluations with patients under pediatric supervision revealed that the use of mobile technology in combination with web-based elements is feasible but some assumptions made about how users would connect to the platform were not satisfied in reality, resulting in less than optimal user experiences. We discuss challenges with suggestions for further development of integrated pervasive coaching and gamification platforms in medical practice.
机译:自我监控,个人目标设定和指导,教育和社会支持是帮助患有慢性病的患者日常护理的策略。已经开发了各种工具,例如,与可穿戴式传感器,严肃的游戏和患者个人健康记录的门户网站相关联的移动数字教练系统,旨在支持患有慢性疾病的患者及其护理人员实现自我管理的理想状态。我们描述了一个平台,该平台整合了这些工具,通过教育性游戏,监控和动机反馈来支持年轻的糖尿病患者自我管理。我们参考医疗保健,说服系统设计和严肃游戏设计的原理来描述平台的设计。虚拟教练是一种游戏指南,还可以提供有关用户日常护理相关活动的个性化反馈,这些反馈对于在游戏世界中取得进步具有价值。在儿科监护下对患者进行的用户评估显示,将移动技术与基于Web的元素结合使用是可行的,但有关用户如何连接到平台的一些假设在现实中并不令人满意,导致用户体验欠佳。我们讨论了挑战,并提出了进一步发展医学实践中的综合性普及教练和游戏化平台的建议。

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