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Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review

机译:虚拟现实中的存在与晕动病负相关:综述

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摘要

In order to take advantage of the potential offered by the medium of virtual reality (VR), it will be essential to develop an understanding of how to maximize the desirable experience of “presence” in a virtual space (“being there”), and how to minimize the undesirable feeling of “cybersickness” (a constellation of discomfort symptoms experienced in VR). Although there have been frequent reports of a possible link between the observer’s sense of presence and the experience of bodily discomfort in VR, the amount of literature that discusses the nature of the relationship is limited. Recent research has underlined the possibility that these variables have shared causes, and that both factors may be manipulated with a single approach. This review paper summarizes the concepts of presence and cybersickness and highlights the strengths and gaps in our understanding about their relationship. We review studies that have measured the association between presence and cybersickness, and conclude that the balance of evidence favors a negative relationship between the two factors which is driven principally by sensory integration processes. We also discuss how system immersiveness might play a role in modulating both presence and cybersickness. However, we identify a serious absence of high-powered studies that aim to reveal the nature of this relationship. Based on this evidence we propose recommendations for future studies investigating presence, cybersickness, and other related factors.
机译:为了利用虚拟现实(VR)媒体提供的潜力,必须了解如何最大程度地在虚拟空间(“在那儿”)中“存在”的理想体验,以及如何最大程度地减少不良的“神经性晕厥”感觉(虚拟现实中出现的不适症状)。尽管经常有报道说观察者的临场感与VR中身体不适的经历之间可能存在联系,但是讨论这种关系性质的文献数量有限。最近的研究强调了这些变量具有共同原因的可能性,并且可以通过单一方法来操纵这两个因素。这篇综述文章总结了存在和网络疾病的概念,并突出了我们对它们之间关系的理解的优势和差距。我们回顾了测量存在与网络疾病之间联系的研究,并得出结论,证据的平衡有利于两个因素之间的负相关关系,这主要是由感觉整合过程驱动的。我们还将讨论系统沉浸感如何在调节在场和网络疾病方面发挥作用。但是,我们发现严重缺乏旨在揭示这种关系本质的强大研究。基于这些证据,我们为以后的研究提出了建议,以调查存在,网络疾病和其他相关因素。

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