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Sensation of presence and cybersickness in applications of virtual reality for advanced rehabilitation

机译:虚拟现实在高级康复应用中的临场感和晕动病

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摘要

Around three years ago, in the special issue on augmented and virtual reality in rehabilitation, the topics of simulator sickness was briefly discussed in relation to vestibular rehabilitation. Simulator sickness with virtual reality applications have also been referred to as visually induced motion sickness or cybersickness. Recently, study on cybersickness has been reported in entertainment, training, game, and medical environment in several journals. Virtual stimuli can enlarge sensation of presence, but they sometimes also evoke unpleasant sensation. In order to safely apply augmented and virtual reality for long-term rehabilitation treatment, sensation of presence and cybersickness should be appropriately controlled. This issue presents the results of five studies conducted to evaluate visually-induced effects and speculate influences of virtual rehabilitation. In particular, the influence of visual and vestibular stimuli on cardiovascular responses are reported in terms of academic contribution.
机译:大约三年前,在关于康复中的增强和虚拟现实的特刊中,简要讨论了与前庭康复有关的模拟器疾病。具有虚拟现实应用程序的模拟器疾病也被称为视觉诱发的晕动病或计算机疾病。近来,在娱乐,培训,游戏和医疗环境中已有数种期刊报道了有关晕动病的研究。虚拟刺激可以扩大存在感,但有时也会引起不愉快的感觉。为了安全地将增强现实和虚拟现实应用于长期康复治疗,应适当控制临场感和网络疾病。本期介绍了五项研究的结果,这些研究旨在评估视觉诱发的影响并推测虚拟康复的影响。尤其是,视觉和前庭刺激对心血管反应的影响据学术贡献报道。

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