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论动画艺术的身体本体论和身体创造论

     

摘要

This paper proposes to use the theoretical knowledge of body aesthetics as the first step toward establishing aesthetic standards unique to the art of animation and to point out the pluralist and avant-garde significance of animation,with focus on body-ontology and body-creativity.Body-ontology not only sees the art of animation as a body composed of pluralist forces but also uses"the body that feels"or"the body that moves"as a central category of the aesthetic experience of animation to offset developmental problems of virtual technology in animation,highlighting the unique aesthetic feature of a pluralist existence of animation.As for body-creativity,it is concerned with exploring three important key embodyment terms:performance as the link between outward appearance and inward feelings,texture as spatial experience and rhythm as temporal experience.%运用身体美学的理论知识,作为为动画艺术构建一套"专属的美学标准"的第一步,同时试图阐明动画艺术所具有的多元而先锋的存在意义。动画艺术的身体本体论和身体创造论是所讨论的两个中心话题。身体本体论不仅将动画艺术视作一个由多元力量构成的身体,而且以"感受中的身体"或"运动中的身体"作为动画美感经验的中心范畴有助于消除动画虚拟技术的发展弊端,同时说明动画艺术多元存在的审美经验特性;身体创造论则致力于探讨动画创作过程中极为重要的三个具身性关键词:作为连接外观与内感两个层次的表演、作为空间体验的质感与作为时间体验的节奏感。

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