围绕游戏开发的整个过程进行具体分析与设计.在游戏风格设定环节,详细描述了游戏场景、角色、音效、GUI、视角五方面.结合Unity技术,对游戏中的装备系统、商店系统、保存系统、技能系统、升级系统、库存系统共六大主要模块进行了详细的设计与实现,并完成测试与发布.本游戏设计可行、开发有效,游戏不仅操作简单,而且具有耐玩性.%Around the whoLe process of a game deveLopment, the paper presents a specific anaLysis and design. In the game's scenario pLanning stage, the Lead is set as a warrior from the aLien. He suffered a mysterious event in the reaL worLd, Left and came to a strange new worLd, and embarked on a risky journey. In the setting Link of game styLe, scenarios, characters, sound, GUI, the perspective, are described in detaiL. With Unity technoLogy, design and impLementation of the game system have been finished in which there are six main moduLes incLuding equipment system, store system, storage system, skiLL system, upgrade system, inventory system. Testing and pubLish is finished. It shows that not onLy the method is effective but aLso the game operation is simpLe and the game is addicted to pLaying.
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