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Understanding mixed human-agent societies.

机译:了解混合人类代理社会。

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摘要

The coupling of trends in agent-based technologies with increasing numbers of processors pervading the human environment will assuredly lead to mixed societies composed of both humans and agents. Presently, it is unknown how a person might fare in mixed societies, or how a person's behavior might be altered when participating in such societies. The objective of the research described in this dissertation is to explore human and agent mixed societies in order to characterize human behavior toward agents. The approach is to perform human-subject experiments and from the results develop human-inspired agents as tools to further investigate models of human behavior.;The experiments used the dictator game to explore direct contributing behavior of humans toward agents. We show that there were insignificant differences between how people behaved towards agents versus towards humans with respect to direct contributing behavior, despite both the participants' social value orientation (i.e., either altruist or egoist) and the context of the interaction (i.e., either in public or in private). We then considered human behavior toward agents in the ultimatum game, a simplified negotiation context. In this case, we did observe significant differences in how people accept offers from agents versus humans. Specifically, we observed that altruists are more accepting of very low offers from agents, while they unilaterally sanctioned these same offers when they were made by humans.;Further steps in the understanding of human-agent interaction were taken by presenting (1) models, within a limited domain, for agents that behave like humans; and (2) results of simulated interactions between the human-like agents and a variety of purely rational agents. Modeling human behaviors as we have done presents a means for further exploring both purely human and human-agent interactions. A detailed equation-based analysis of agent performance during the simulated dictator game and an extension of this game called the indirect reciprocator game is presented. An example of the utility of these human-behavior based agents is presented as we model dynamic indirect reciprocity and use simulation based experimentation to explore our model's potential in enhancing the survivability of altruists in a society.
机译:基于代理的技术趋势与遍及人类环境的处理器数量不断增加的结合必将导致由人类和代理组成的混合社会。目前,尚不清楚一个人在混合社会中的表现如何,或者一个人在参加这样的社会时如何改变其行为。本文所描述的研究的目的是探索人类与代理人的混合社会,以表征人类对代理人的行为。该方法是进行人类主体实验,并从结果中开发出人类启发性的主体,作为进一步研究人类行为模型的工具。实验使用独裁者博弈来探索人类对主体的直接贡献行为。我们表明,尽管参与者的社会价值取向(即利他主义或利己主义)和互动的环境(即在参与者中),在直接贡献行为方面,人们对代理人的行为与对人类的行为之间没有显着差异。公共或私人)。然后,我们在最后通game博弈(简化的谈判环境)中考虑了人类对代理人的行为。在这种情况下,我们确实观察到人们接受代理商与人类的要约的方式存在显着差异。具体来说,我们观察到利他主义者更愿意接受代理商的极低报价,而当他们由人提出时,他们单方面认可了这些相同的报价。通过提出(1)模型,人们进一步理解了代理商之间的互动。在有限的范围内,用于行为类似于人类的代理; (2)类人主体与各种纯粹有理主体之间模拟相互作用的结果。正如我们所做的那样,对人类行为进行建模为进一步探索纯人类和人类-代理人的相互作用提供了一种手段。给出了基于模拟的独裁者博弈中代理行为的基于方程的详细分析,以及该博弈的扩展,称为间接往复博弈。当我们对动态间接互惠进行建模并使用基于仿真的实验来探索我们的模型在提高社会中利他主义者的生存能力方面的潜力时,将介绍这些基于人类行为的代理的效用示例。

著录项

  • 作者

    Ruvinsky, Alicia Ines.;

  • 作者单位

    University of South Carolina.;

  • 授予单位 University of South Carolina.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2009
  • 页码 226 p.
  • 总页数 226
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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