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Designing for the Mindbody in Technology-Mediated Music-Making

机译:以技术为媒介的音乐创作中的思维主体设计

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摘要

Together as attributes of one entity, the mind and body determine how we experience, understand, and make music. Our bodily experiences in the world shape how we comprehend music. In turn, our music cognition and expressive intentions, which are based on our bodily experiences, are mediated through the body when we make music. This inseparable mind-body interaction is essential to our sense of meaning, connection, and embodiment in our musical experiences, yet this dynamic is not always intact in today's technology-mediated music-making. Digital technology offers endless possibilities for new musical sounds and the mechanisms to control them, but the relationship between musical intentions, human action, and sound in such technology must be deliberately designed. Some current approaches to designing computer-based musical experiences dichotomize these mental and physical aspects of music-making, causing issues of disembodiment and disengagement. Employing a practice-based research methodology, the author's project explores the potential of considering the "mindbody" in the design of interactive computer systems for music-making. This thesis presents the motivation, background context, mindbody concept development, research methodology, and the documentation and analysis of practical project work. Five interactive systems for music-making designed for this practical exploration are: 1) Vuzik, an interface for composing through painting gestures, 2) Womba, a musical instrument for a fetal child to play in in utero, 3) R-oboe, a system for digitally extending an oboe, 4) Mindsets, a system using brainwaves to transform an instrumentalist's sound, and 5) Torrent, a system that musifies and physicalizes muscle tension. Four music compositions composed with these systems are: 1) Concordia discors for Vuzik interactive display and three ChoirMob instruments, 2) Being and Becoming for oboe and interactive electronics, 3) Mindsets for violin, brainwaves and digital signal processing, and 4) Torrent for flutes and water. This exploratory creative and design process also yielded a set of design heuristics for considering the mindbody in technology design, pertaining to 1) valuing and awareness of process, 2) integrating intention, action, and sound, and 3) whole-body engagement.
机译:作为一个实体的属性,思想和身体共同决定了我们如何体验,理解和制作音乐。我们在世界上的身体经验影响着我们对音乐的理解。反过来,基于我们的身体经验的我们的音乐认知和表达意图,是在我们制作音乐时通过身体介导的。这种不可分割的心身互动对于我们在音乐体验中的意义,联系和体现感至关重要,但是在当今技术介导的音乐制作中,这种动力并不总是完整的。数字技术为新的音乐声音和控制它们的机制提供了无限的可能性,但是在这种技术中,音乐意图,人类行为和声音之间的关系必须经过精心设计。目前一些设计基于计算机的音乐体验的方法将音乐创作的这些心理和生理方面分为两部分,从而导致了脱离现实和脱离接触的问题。作者的项目采用基于实践的研究方法,探索了在用于音乐制作的交互式计算机系统设计中考虑“头脑”的潜力。本文介绍了动机,背景,心身概念的发展,研究方法以及实际项目工作的文献记录和分析。为此进行了五个互动的音乐制作系统:1)Vuzik,用于通过绘画手势进行合成的界面; 2)Womba,供胎儿在子宫内玩耍的乐器; 3)R-oboe,用于数字化扩展双簧管的系统; 4)心态;使用脑电波来改变乐器演奏者声音的系统;以及5)Torrent,该系统可以使肌肉紧张并使肌肉张力物理化。由这些系统组成的四首音乐作品包括:1)用于Vuzik交互式显示器的Concordia发行商和三台ChoirMob乐器; 2)用于双簧管和交互式电子产品的Being and Becoming; 3)用于小提琴,脑波和数字信号处理的心态;以及4)用于Torrent。长笛和水。这种探索性的创意和设计过程还产生了一套设计启发法,用于考虑技术设计中的思维主体,涉及以下方面:1)对过程的评价和认识,2)整合意图,行动和声音以及3)全身参与。

著录项

  • 作者

    Pon, Aura.;

  • 作者单位

    University of Calgary (Canada).;

  • 授予单位 University of Calgary (Canada).;
  • 学科 Music.;Multimedia communications.;Computer science.
  • 学位 Ph.D.
  • 年度 2018
  • 页码 350 p.
  • 总页数 350
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:53:17

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