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Investigation of multiple-choice question answering with mobile crowdsourcing.

机译:使用移动众包进行多项选择题回答的调查。

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摘要

With the rise of ubiquitous computing, crowdsourcing started to present solutions to the problems for which computers fall short. Most of the present crowdsourcing applications task the participants to answer open ended questions and there has been little work on using multiple-choice question answering (MCQA) for crowdsourcing. However, asking multiple-choice questions facilitates human collaboration and their answers are easier to aggregate. In this thesis, we investigate capabilities of crowdsourced MCQA systems.;In order to design more effective aggregation methods and evaluate them empirically, we developed and deployed a crowdsourced system for playing "Who wants to be a millionaire? (WWTBAM) quiz game as the show is broadcasted on TV. Client side of the system is a native Android application, which is downloaded more than 300K. Our system scales to collect data from thousands of mobile devices in real time. Design of such a large and realtime crowdsourcing system is challenging. Especially, our experiments on distribution of questions show that multicasting to mobile devices are lossy and even well-established push notification services are subject to low distribution and high jitter rates. We discuss these challenges and present our design, and solutions to overcome them in the system architecture part of this thesis.;Our system provided us sufficient data to experiment with MCQA algorithms on large scale. Using this data, we first set a foundation for our tests with basic voting, which can answer 94% of the easy questions and 63% of the hard questions correctly. Next, we present a detailed investigation of the factors on the aggregation accuracy such as the category of the questions, the expertise of the participants or the timing of the answers. Then, we present our algorithms which employ lightweight machine learning techniques using these features and their accuracy rates. Based on our observations, we design a super player algorithm using all the features in a hybrid fashion, and this algorithm is able to answer not only 97% of the easy questions but also 92% of the hard questions correctly. Our results show that crowdsourcing with MCQA is capable of producing very good results, which can hardly be achieved neither by crowdsourcing with open-ended questions nor with pure machine learning techniques.
机译:随着无处不在的计算技术的兴起,众包开始提出针对计算机不足的问题的解决方案。当前的大多数众包应用程序都要求参与者回答开放式问题,而使用多选问题解答(MCQA)进行众包的工作很少。但是,提出多项选择题可以促进人类协作,并且他们的答案更容易汇总。在本文中,我们研究了众包MCQA系统的功能。为了设计更有效的汇总方法并进行实证评估,我们开发并部署了一个众包系统,用于玩“谁想成为百万富翁?”(WWTBAM)问答游戏。节目在电视上播出,系统的客户端是一个本地Android应用程序,下载量超过30万。我们的系统可扩展以实时从数千个移动设备中收集数据,如此大型且实时的众包系统的设计具有挑战性尤其是,我们对问题分配的实验表明,向移动设备的多播是有损的,甚至完善的推送通知服务也受到分配低和抖动率高的影响,我们讨论了这些挑战,并提出了我们的设计以及克服这些挑战的解决方案。我们的系统为我们提供了足够的数据来大规模地进行MCQA算法的实验。数据,我们首先通过基本投票为我们的测试奠定了基础,它可以正确回答94%的简单问题和63%的困难问题。接下来,我们对汇总准确性的因素进行详细调查,例如问题的类别,参与者的专业知识或答案的时机。然后,我们介绍使用这些功能及其准确率的,采用轻量级机器学习技术的算法。根据我们的观察,我们以混合方式设计了一种使用所有功能的超级玩家算法,该算法不仅能够正确回答97%的简单问题,而且还能正确回答92%的困难问题。我们的结果表明,使用MCQA进行众包能够产生非常好的结果,这既不能通过开放式问题的众包也不能通过纯机器学习技术来实现。

著录项

  • 作者

    Aydin, Bahadir Ismail.;

  • 作者单位

    State University of New York at Buffalo.;

  • 授予单位 State University of New York at Buffalo.;
  • 学科 Computer science.
  • 学位 Ph.D.
  • 年度 2015
  • 页码 123 p.
  • 总页数 123
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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