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Machine-generated content: Creating compelling new content from existing online sources.

机译:机器生成的内容:从现有的在线资源创建引人注目的新内容。

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摘要

Human beings are prolific content producers and consumers. We are constantly talking, telling stories, reading books, drawing cartoons, listening to music, sending emails, watching YouTube, and relaxing with reruns of "The Office". It's not surprising, then, that since almost the dawn of modern computing, researchers have been trying to imbue automated systems with some of our ability to create interesting content. Unfortunately, creating content that is interesting--that others will find genuinely compelling--is extremely difficult to do, for people as well as machines. Furthermore, people have always possessed a distinct advantage over machines when creating content: humans are social creatures, and we are able to use popular culture, shared references and context, existing content, in-jokes, societal memes, and the national zeitgeist as an effective starting point for our own content creation. In contrast, computers have typically been effectively stranded on cultural islands, trying to create and compose in a vacuum. Humans' advantage here is rapidly dissolving, however; as more and more data, information, news, jokes, stories, pictures, and movies move online and become machine-readable, automated systems are able to use these available materials as "grist for the mill" to create their own content. Driven by programmable narrative arcs, such systems can autonomously discover, extract, and refine the vast amounts of information, content, and media already available on the internet; these systems can then intelligently combine and repurpose the material to generate a wholly new, rich, and compelling presentation. Below, I discuss in detail this method for creating "machine-generated content." I also discuss various systems developed in the lab that embody our approach, including one in particular: "News at Seven", an automatically generated news and entertainment show. These systems are rudimentary, but I believe the future is clear: as presentational elements improve, and as more and more data, information, and content move online and become machine-readable, the power, flexibility, and breadth of systems that are able to autonomously create new, personalizable content from these materials will improve likewise. In the not-distant future, I expect that a significant portion of the content we consume on a daily basis will be created by machines.
机译:人类是内容丰富的生产者和消费者。我们不断地谈论,讲故事,读书,画漫画,听音乐,发送电子邮件,观看YouTube,并通过重播“办公室”来放松身心。因此,不足为奇的是,自近代计算技术问世以来,研究人员一直在尝试使自动化系统具有我们创造有趣内容的能力。不幸的是,对于人和机器来说,创造有趣的内容(别人会真正发现它们的吸引力)非常困难。此外,在创建内容时,人们始终比机器拥有明显的优势:人类是社会生物,我们能够使用流行文化,共享的参考和上下文,现有的内容,笑话,社会模因和国家时代精神我们自己创建内容的有效起点。相反,计算机通常已经有效地滞留在文化岛上,试图在真空中进行创建和组合。但是,人类在这里的优势正在迅速消失。随着越来越多的数据,信息,新闻,笑话,故事,图片和电影在线上移动并成为机器可读的文件,自动化系统能够使用这些可用的材料作为“工厂的要诀”来创建自己的内容。在可编程叙事弧的驱动下,此类系统可以自主发现,提取和完善互联网上已经可用的大量信息,内容和媒体。然后,这些系统可以智能地组合和重新调整素材的用途,以生成全新,丰富而引人注目的演示文稿。在下面,我详细讨论了用于创建“机器生成的内容”的方法。我还将讨论在实验室中开发的体现我们方法的各种系统,特别是其中一种:自动生成的新闻和娱乐节目“七点新闻”。这些系统是基本的,但我相信未来是明确的:随着表示元素的改进,以及越来越多的数据,信息和内容在线上变为机器可读,系统的功能,灵活性和广度能够通过这些材料自主创建新的,可个性化的内容也将得到改善。在不久的将来,我希望我们每天消费的大部分内容将由机器创建。

著录项

  • 作者

    Nichols, Nathan.;

  • 作者单位

    Northwestern University.;

  • 授予单位 Northwestern University.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2010
  • 页码 193 p.
  • 总页数 193
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:36:47

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