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Can content providers charge fees for online content?: A two-sided market approach.

机译:内容提供商可以向在线内容收取费用吗?:双向市场方法。

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摘要

The first essay examines whether online companies can charge fees for online content. We investigate this issue for an online gaming company which decided to move from free subscription to paid subscription. In essence, this company decided the optimal strategy in a two-sided market where it collects revenue from advertisers and from subscribers. The demand model is a random coefficient logit system and the supply model is a forward looking system. The company makes its decision based on the demand that it observes, i.e., the demand model is estimated first and then the demand parameters are used to project the market in the supply model. This study finds that the online gaming content is an area where consumers are willing to purchase. If the advertising revenue is insufficient, the company is better off by being a paid subscription provider, on the other hand the company should remain a free subscription provider if the advertising revenue is sufficiently high. The advertising revenue level for this threshold point is about ;The second essay examines tradeoff between the benefits of long term commitment and the uncertainty of short term commitment. We study an online company that offered various subscription terms that had different commitment lengths. We use the two-stage estimation of the discrete-continuous choice model to investigate this issue. The discrete choice was whether or not the subscriber purchased subscription plans or gaming items and the continuous choice was the number of purchases for these gaming items. We notice that the two mid-term commitments do not have preferable values over the shorter or longer commitment plans. Thus, the subscribers for our focal online content do not seem to take advantage of the long term contracts. Although there are no price advantages for longer commitment lengths, the usage of gaming items show similar decreasing purchase patterns since the initial purchase among commitment lengths. The heterogeneity variables show significance for the subscription plans but show no significance for subscription length, i.e., the company is not correctly segmenting the subscribers. Therefore, the tradeoff between long term vs. short term commitment does not seem to be aligned for both gaming item usage and subscription length of subscribers.
机译:第一篇文章探讨了在线公司是否可以对在线内容收取费用。我们为一家在线游戏公司调查了此问题,该公司决定从免费订阅转变为付费订阅。本质上,该公司决定在双向市场中从广告商和订户那里收取收入的最佳策略。需求模型是随机系数对数系统,供应模型是前瞻性系统。公司根据观察到的需求做出决策,即首先估算需求模型,然后将需求参数用于预测供应模型中的市场。这项研究发现,在线游戏内容是消费者愿意购买的领域。如果广告收入不足,则该公司可以成为付费订阅提供者,从而获得更好的收入;另一方面,如果广告收入足够高,则该公司应保持免费订阅提供者的身份。该阈值的广告收入水平约为;第二篇文章探讨了长期承诺的收益与短期承诺的不确定性之间的权衡。我们研究了一家在线公司,该公司提供具有不同承诺期限的各种订阅条款。我们使用离散连续选择模型的两阶段估计来研究此问题。离散的选择是订户是否购买了订阅计划或游戏项目,而连续的选择是这些游戏项目的购买次数。我们注意到,这两个中期承诺没有比短期或长期承诺计划更可取的价值。因此,我们专注于在线内容的订户似乎没有利用长期合同。尽管较长的承诺期没有价格优势,但自承诺期中首次购买以来,游戏项目的使用显示出类似的减少购买模式。异质性变量对于订阅计划显示重要性,但对于订阅时间长度不显示重要性,即公司未正确细分订阅者。因此,长期承诺与短期承诺之间的权衡似乎并未同时针对游戏项目的使用和订户的订阅时间。

著录项

  • 作者

    Lee, Jinsuh.;

  • 作者单位

    Purdue University.;

  • 授予单位 Purdue University.;
  • 学科 Business Administration Marketing.;Web Studies.
  • 学位 Ph.D.
  • 年度 2012
  • 页码 95 p.
  • 总页数 95
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:43:34

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