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A qualitative study of the effectiveness of the digitalfolio as a learning strategy in a college digital art classroom.

机译:对数字作品集作为大学数字艺术教室中的学习策略的有效性的定性研究。

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摘要

This qualitative study examined how students in a college introductory computer art class perceived the impact a digitalfolio had upon their learning and creative processes. A digitalfolio is similar to a traditional sketchbook in that it provides students with a place to practice techniques, try out ideas, and create visual images; however, a digitalfolio is kept entirely on the computer. Students had no restrictions placed on the content of the images they created in their digitalfolios, but they were required to create a minimum of forty images, both finished and unfinished, over the course of a semester.; A case study research design was used to provide careful description of the students' perceptions regarding the digitalfolio and how it affected their learning and creative experience. Six participants, three females and three males, were selected based on a criterion sampling strategy from two introductory computer art classes from Fall 1998 and Spring 1999. Data collection consisted of individual in-depth interviews, participant-observation on the part of the researcher, student profiles collected at the beginning of each semester, student journals, and the student digitalfolios. Data were inductively analyzed to identify major themes.; Students perceived the digitalfolio as an effective tool despite differences in art backgrounds, learning, and creative styles. Results indicated that the digitalfolio allowed students a way to gain technical skills, experiment without the risk of being graded, synthesize classroom instruction, and create studies for further works of art. The digitalfolio also facilitated creative expression among students who had polar opposite approaches, those that enjoyed and valued experimentation and those who preferred creating only highly finished works of art. This has implications for other introductory computer art classrooms, as the digitalfolio may serve as an effective instructional strategy for students of varying learning and creative styles.
机译:这项定性研究调查了大学计算机艺术入门班的学生如何看待数码作品集对他们的学习和创造过程的影响。数码作品集与传统的素描本相似,它为学生提供了练习技术,尝试想法和创建视觉图像的地方。但是,数码作品集完全保留在计算机上。学生对他们在数码作品集中创建的图像的内容没有任何限制,但是在一个学期中,他们必须创建至少40张完成和未完成的图像。案例研究设计被用来仔细描述学生对数字作品集的看法以及它如何影响他们的学习和创造经验。根据准则抽样策略,从1998年秋季和1999年春季的两个计算机基础入门课程中选择了六名参与者,三名女性和三名男性。数据收集包括个人深入访谈,研究人员的参与者观察,每个学期开始时收集的学生资料,学生日记本和学生数码作品集。对数据进行归纳分析以识别主要主题。尽管艺术背景,学习方式和创作风格有所不同,学生们仍将数字作品集视为一种有效的工具。结果表明,数字作品集使学生能够获得技术技能,进行实验而不会被评分,合成课堂教学以及为进一步的艺术作品进行研究。数字作品集还促进了具有截然相反的方法的学生,喜欢和珍视实验的学生以及只喜欢创作高品质艺术品的学生的创造性表达。这对其他计算机艺术入门课堂有影响,因为数字作品集可以作为学习和创作风格各异的学生的有效教学策略。

著录项

  • 作者

    Bain, Christina Bittel.;

  • 作者单位

    University of Georgia.;

  • 授予单位 University of Georgia.;
  • 学科 Education Art.; Education Higher.
  • 学位 Ph.D.
  • 年度 2001
  • 页码 361 p.
  • 总页数 361
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 高等教育;
  • 关键词

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