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Large motion based pose estimation method.

机译:基于大运动的姿态估计方法。

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摘要

This thesis investigates pose estimation of a moving camera from 2D images of the 3D world suitable for Augmented Reality (AR) systems. Determining the position and orientation (pose) of an object or a user is one of the most basic problems in computer science. There are numerous approaches for solving this pose estimation problem. Most pose estimation methods involving vision require a priori 3D knowledge about the environment and correspondences between scene features and 2D images. Such information is difficult to acquire for large working volumes and it may not available at all. As a result, most vision-based pose estimation methods are limited to small and static working spaces.; The new method presented here neither imposes restrictions on the structure of the environment nor requires any 3D scene calibration. The pose of a camera is estimated through two 5 degree-of-freedom (DOF) motion estimations, which only require 2D-2D correspondences and natural features. The only requirement is capturing two or more reference images at the known poses prior to operations. To improve the accuracies of motion estimations, the new method suitable for an omnidirectional camera is developed for motions with large displacements and rotations, which are referred to as large motions. Translation direction estimates improve as the distances between camera positions increase. The new method estimate large-motions based on the Implicit Extended Kalman Filter (IEKF) and the Recursive Rotation Factorization (RRF). Using the new motion estimation method, a new Large Motion-based Pose Estimation (LMPE) method is developed. The LMPE method is tested for 50 meters using 15 reference images, two reference images of which are automatically selected for pose estimations. The new approach for pose estimations is unique. I am unaware of any pose estimation method that uses only 5DOF motion estimations. The results from simulated and real data demonstrate the LMPE method is suitable to wide area outdoor AR tracking.
机译:本文研究了适用于增强现实(AR)系统的3D世界2D图像中运动相机的姿态估计。确定对象或用户的位置和方向(姿势)是计算机科学中最基本的问题之一。有许多解决该姿势估计问题的方法。大多数涉及视觉的姿势估计方法都需要有关环境以及场景特征与2D图像之间的对应关系的先验3D知识。对于大工作量而言,很难获取此类信息,并且可能根本无法获得。结果,大多数基于视觉的姿势估计方法都限于小型和静态工作空间。这里介绍的新方法既不对环境结构施加限制,也不需要任何3D场景校准。摄像机的姿势是通过两个5自由度(DOF)运动估计来估计的,这些估计仅需要2D-2D对应关系和自然特征。唯一的要求是在操作之前以已知姿势捕获两个或多个参考图像。为了提高运动估计的准确性,针对大位移和旋转的运动开发了一种适用于全向摄像机的新方法,该方法被称为大运动。随着相机位置之间距离的增加,平移方向的估计值也会提高。该新方法基于隐式扩展卡尔曼滤波器(IEKF)和递归旋转分解(RRF)来估计大运动。使用新的运动估计方法,开发了新的基于大运动的姿势估计(LMPE)方法。使用15个参考图像对LMPE方法进行了50米的测试,并自动选择了两个参考图像进行姿势估计。姿势估计的新方法是独特的。我不知道任何仅使用5DOF运动估计的姿势估计方法。模拟和真实数据的结果表明,LMPE方法适用于广域户外AR跟踪。

著录项

  • 作者

    Lee, Jong Weon.;

  • 作者单位

    University of Southern California.;

  • 授予单位 University of Southern California.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2002
  • 页码 109 p.
  • 总页数 109
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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