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Teacher perceptions on the use of gaming with special education students.

机译:老师对特殊教育学生使用游戏的看法。

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摘要

Schools in the United States are trying to achieve adequate yearly progress (AYP). Due to federal legislation changes in recent years that require schools to make AYP, there have been many discussions regarding how to achieve this when all subgroups are expected to perform at the same level. According to the literature, special education students must meet the same standards as their regular education peers in order for a school to make AYP and this stipulation is affecting school status nationally and locally. The purpose of the study was to explore and evaluate the responses of elementary regular education inclusion teachers and special education teachers who use academic games to assess whether or not gaming influences special education students' ability to learn. This qualitative study was designed to determine if the use of academic games can aid special education students in their learning process. Students in a single elementary rural school in the southeastern United States served as the population for this study. Data collection occurred through individual interviews, a focus group, and observations of seven regular and five special education teachers in grades 3-5 that met the required criteria of using academic games at least 3 times a week. Data were analyzed using the basic interpretative approach and were transformed into meaningful results which found that regular and special education teachers felt that games are fun, motivating, increase classroom participation, promote active engagement, reinforce learning, improve social skills, and assist with differentiating instruction. Results from this study may assist teachers with making instructional decisions for special needs students as well as indirectly help schools to achieve AYP as it directs teachers to better reach those students through gaming.
机译:美国的学校正在努力取得足够的年度进步(AYP)。由于近年来联邦立法的变化要求学校进行AYP,因此,当所有子组都在同一水平上工作时,如何实现这一目标已经有很多讨论。根据文献,特殊教育的学生必须达到与常规教育同等人相同的标准,才能使学校进行AYP,这一规定正在影响全国和地方的学校地位。这项研究的目的是探索和评估基础正规教育包括教师和特殊教育教师的反应,他们使用学术游戏来评估游戏是否影响特殊教育学生的学习能力。这项定性研究旨在确定使用学术游戏是否可以在学习过程中帮助特殊教育学生。美国东南部一所乡村小学中的学生作为这项研究的人口。数据收集是通过个人访谈,一个焦点小组以及对7至3-5年级的7名常规和5名特殊教育教师的观察而得出的,这些教师符合每周至少3次使用学术游戏的必要标准。使用基本的解释方法对数据进行分析,并将其转换为有意义的结果,发现普通和特殊教育老师认为游戏很有趣,具有激励作用,增加了课堂参与度,促进了积极参与,加强学习,提高了社交技能并有助于区分教学。这项研究的结果可以帮助教师为特殊需要的学生做出教学决策,也可以间接地帮助学校实现AYP,因为它可以指导老师通过游戏更好地吸引这些学生。

著录项

  • 作者

    Foster, Jacquelyn Michelle.;

  • 作者单位

    Walden University.;

  • 授予单位 Walden University.;
  • 学科 Education Elementary.;Education Curriculum and Instruction.;Education Special.;Education Educational Psychology.
  • 学位 Ed.D.
  • 年度 2010
  • 页码 143 p.
  • 总页数 143
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 建筑科学 ;
  • 关键词

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