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The influence of animated characters on comprehension and attention performance in a multimedia presentation.

机译:动画角色对多媒体演示中理解和注意力表现的影响。

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Research has found that animated characters are capable of capturing users' attention, engaging them in active tasks, and entertaining them. Such capabilities are pedagogical techniques that might create an effective comprehensible multimedia presentation. Quality of voice has also been shown to be an important determinant of comprehension. The current study examines the effects of animated characters and voice types on comprehension and attention performance in learning from a multimedia presentation. Because animated characters rely on affective social responses to produce pedagogical benefits, there are likely to be significant individual differences. This study also investigates the effect of introversion/extraversion on the effectiveness of the presentations.; A 3 x 2 factorial between-subject design was employed sixty participants recruited from University of Pittsburgh. Prior knowledge of the presented material was collected by self-report. The degree of participants' extroversion was evaluated with an online Extroversion Inventory. The comprehension and recall performances for “pointed-to” and “non-pointed-to” visual objects were measured. The ratings of the presentation and animated characters were also surveyed.; Comprehension performance was affected by neither animated characters nor voice types. A two-way interaction between animated character and voice type was found in recall performance of “pointed-to” visual objects; there were no significant effects of animated characters and voice types on recall performance of “non-pointed-to” visual objects.; Comprehension performance was no different between low and high extroversion participants. A three-way interaction among animated character, voice type, and degree of extroversion was found in recall performance involving “pointed-to” visual objects. No significant effects on recall performance involving “non-pointed-to” were found between low and high extroversion participants. No significant effects of animated character and voice type on rating the multimedia presentation were found. However, animated characters were rated significantly differently, and their attributes were assessed significantly differently between participants with respect to the two levels of extroversion.; Results indicate that animated characters may have no impact on increasing learning performance in users; nevertheless, animated characters might be used as a peripheral tool in order to retain learners' attention on and entertain them with the learning material. Additionally, results regarding the degree of participants' extroversion suggest that personality should be taken into account in designing learning environments.
机译:研究发现,动画角色能够吸引用户的注意力,使他们参与活跃的任务并使其娱乐。这些功能是教学技术,可以创建有效的可理解的多媒体演示。语音质量也被证明是理解的重要决定因素。当前的研究检查了动画角色和语音类型对从多媒体演示中学习的理解和注意力表现的影响。由于动画角色依赖于情感上的社会反应来产生教学上的利益,因此可能存在重大的个体差异。这项研究还调查了内向/外向对演讲效果的影响。从匹兹堡大学招募了60名参与者,采用了3 x 2阶乘主体间设计。通过自我报告收集了对所介绍材料的先验知识。参与者的外向程度通过在线外向库存进行评估。测量了“指向”和“非指向”视觉对象的理解和回忆性能。还对演示文稿和动画角色的等级进行了调查。理解能力不受动画角色和语音类型的影响。在“指向”视觉对象的召回性能中发现了动画角色和语音类型之间的双向交互。动画角色和语音类型对“非指向”视觉对象的召回性能没有显着影响;低和高外向参与者的理解能力没有差异。在涉及“指向”视觉对象的召回表演中,发现动画角色,声音类型和外向程度之间存在三向互动。低外向参与者与高外向参与者之间没有对召回绩效产生重大影响,涉及“非针对性”。没有发现动画角色和语音类型对多媒体演示的评分有显着影响。然而,就两个外向性水平而言,参与者之间的动画角色评分差异很大,并且参与者的属性评估差异很大。结果表明,动画角色可能不会对提高用户的学习成绩产生影响;但是,可以将动画角色用作外围工具,以吸引学习者的注意力并用学习材料进行娱乐。此外,有关参与者外向程度的结果表明,在设计学习环境时应考虑个性。

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