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Evaluating Animated Characters: Facial Motion Magnitude Influences Personality Perceptions

机译:评估动画人物:面部动作幅度影响人格知觉

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Animated characters are expected to fulfill a variety of social roles across different domains. To be successful and effective, these characters must display a wide range of personalities. Designers and animators create characters with appropriate personalities by using their intuition and artistic expertise. Our goal is to provide evidence-based principles for creating social characters. In this article, we describe the results of two experiments that show how exaggerated and damped facial motion magnitude influence impressions of cartoon and more realistic animated characters. In our first experiment, participants watched animated characters that varied in rendering style and facial motion magnitude. The participants then rated the different animated characters on extroversion, warmth, and competence, which are social traits that are relevant for characters used in entertainment, therapy, and education. We found that facial motion magnitude affected these social traits in cartoon and realistic characters differently. Facial motion magnitude affected ratings of cartoon characters' extroversion and competence more than their warmth. In contrast, facial motion magnitude affected ratings of realistic characters' extroversion but not their competence nor warmth. We ran a second experiment to extend the results of the first. In the second experiment, we added emotional valence as a variable. We also asked participants to rate the characters on more specific aspects of warmth, such as respectfulness, calmness, and attentiveness. Although the characters' emotional valence did not affect ratings, we found that facial motion magnitude influenced ratings of the characters' respectfulness and calmness but not attentiveness. These findings provide a basis for how animators can fine-tune facial motion to control perceptions of animated characters' personalities.
机译:动画人物有望在不同领域中扮演各种社交角色。为了成功和有效,这些角色必须表现出广泛的个性。设计师和动画师通过其直觉和艺术专长来创建具有适当个性的角色。我们的目标是为创建社交角色提供基于证据的原则。在本文中,我们描述了两个实验的结果,这些实验显示了夸张和衰减的面部运动幅度如何影响卡通人物和更逼真的动画人物的印象。在我们的第一个实验中,参与者观看了动画角色,这些角色的渲染样式和面部运动幅度各不相同。然后,参与者在外向性,温暖性和能力方面对不同的动画角色进行了评分,这些是与娱乐,治疗和教育中使用的角色相关的社会特征。我们发现面部运动幅度对卡通人物和现实人物中这些社会特征的影响不同。面部动作幅度对卡通人物外向和能力等级的影响比其温暖程度更大。相反,面部动作幅度会影响现实人物外向的等级,但不会影响他们的能力或热情。我们进行了第二个实验以扩展第一个实验的结果。在第二个实验中,我们添加了情感价作为变量。我们还要求参与者在温暖的更具体方面(例如尊重,镇定和专心)对角色进行评分。尽管角色的情感价不影响等级,但我们发现面部动作幅度会影响角色的尊重和镇定等级,而不会影响注意力。这些发现为动画师如何微调面部动作以控制对动画人物个性的感知提供了基础。

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