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Haptic interaction with virtual environments based on fingertip model.

机译:基于指尖模型的虚拟环境的触觉交互。

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摘要

A virtual environment comprises three components: a human operator, a computer, and an interface linking the human operator to the computer. Modern computers are generally very good at visual and auditory interactions. However, they are not yet able to sense and reflect forces well. The focus of this dissertation is to develop a sense of touch by which a human operator will be able to manually sense and manipulate virtual objects.; In order for an operator to manually interact with a virtual surface, a contact model is needed. The contact models developed so far by other researchers treat the virtual contact without regard to the existence of the operator. Inclusion of the operator's model, specially a model of the fingertip, would allow perception of forces very close to those in the real world.; In the virtual environment, we need to interact with virtual objects in normal and tangential directions. Contacts in these two directions are analyzed separately. For the normal direction, it is shown that it feels more natural if there is no finger pad contact with the force-reflecting device before reaching a virtual surface. Besides rigid virtual objects are felt more rigidly. In addition, only a low-power, small, and inexpensive interface is needed because the haptic interface is preactuated just before reaching the virtual surface. For the tangential direction, a stick-slip friction model is developed. The parameters of such model are derived from the fingertip characteristics.; Finally, an application of interaction with virtual surfaces—manipulation of virtual mechanisms—is presented. Formulations for interaction with both open-chain and closed-chain virtual mechanisms are developed.
机译:虚拟环境包括三个组件:操作员,计算机和将操作员链接到计算机的接口。现代计算机通常非常擅长视觉和听觉交互。但是,它们尚不能很好地感知和反映力量。本论文的重点是发展一种触摸感,操作员可以通过这种触摸感来手动感应和操纵虚拟物体。为了使操作员手动与虚拟表面进行交互,需要一个接触模型。到目前为止,由其他研究人员开发的联系模型会处理虚拟联系,而不考虑操作员的存在。包括操作员的模型,特别是指尖模型,将使人们感觉到的力与现实世界中的力非常接近。在虚拟环境中,我们需要在法线和切线方向上与虚拟对象进行交互。将分别分析这两个方向上的接触。对于法线方向,示出了在到达虚拟表面之前如果手指垫没有与力反射装置接触,则感觉更自然。除了刚性的虚拟物体外,还可以更加僵硬地感觉。另外,仅需要低功率,小且便宜的接口,因为触觉接口在到达虚拟表面之前就已预先启动。对于切线方向,建立了粘滑摩擦模型。这种模型的参数是从指尖特性得出的。最后,提出了一种与虚拟表面交互的应用程序-虚拟机制的操纵。开发了与开放链和封闭链虚拟机制进行交互的公式。

著录项

  • 作者

    Nahvi, Ali.;

  • 作者单位

    The University of Utah.;

  • 授予单位 The University of Utah.;
  • 学科 Engineering Mechanical.; Artificial Intelligence.
  • 学位 Ph.D.
  • 年度 2003
  • 页码 117 p.
  • 总页数 117
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 机械、仪表工业;人工智能理论;
  • 关键词

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