首页> 外文学位 >Virtualizing Experiential Learning: An Exploratory Study.
【24h】

Virtualizing Experiential Learning: An Exploratory Study.

机译:虚拟化体验式学习:探索性研究。

获取原文
获取原文并翻译 | 示例

摘要

Learners in most of their academic experiences are passive recipients of information. Learning in this mode has proved to be challenging and non-effective since students tend to memorize concepts and then forget them after a while. Moreover, the level of student motivation and commitment drops sharply as students feel detached from the process of learning. This is evident by the percentage of high school drop outs in the US over the past decade and the problem is getting worse. On the contrary, learning in the experiential mode places the student at the center of the learning process. Over the past several decades experiential learning has been a proven method of instruction for adult learners. The effectiveness of this approach makes it very desirable for institutions of higher education to adopt this method, however; creating a laboratory and running training sessions in real time may be cost prohibitive for most of these institutions. With the advent of technology and development of virtual learning spaces on the web, there is a great potential for the cost barrier to be eliminated or substantially reduced. Over the past several years, virtual environments such as Second Life have created real opportunities for institutions of higher education to use them as efficient tools for delivering instruction. The purpose of this study is to test the feasibility of implementing a proven method of learning such as experiential learning (EL) in a virtual environment (VE). Study results indicate that there are no differences between the effectiveness of the two mediums in teaching decision making using consensus in an experiential mode. Furthermore, the data shows that there are no differences in terms of perceived creativity of group members involved in the virtual group as compared to the face to face group.
机译:在大多数学术经历中,学习者都是被动的信息接收者。这种模式的学习被证明是具有挑战性和无效的,因为学生倾向于记住概念,然后过一会儿就忘记它们。此外,随着学生感到脱离学习过程,学生的动机和承诺水平急剧下降。在过去的十年中,美国高中辍学的比例就可以证明这一点,而且这个问题越来越严重。相反,以体验式学习将学生置于学习过程的中心。在过去的几十年中,体验式学习已成为成人学习者公认的教学方法。但是,这种方法的有效性使高等院校非常希望采用这种方法。对于这些机构中的大多数机构而言,创建实验室并实时运行培训课程可能会导致成本过高。随着技术的出现和网络上虚拟学习空间的发展,消除或大幅降低成本障碍的潜力很大。在过去的几年中,诸如“第二人生”之类的虚拟环境为高等教育机构创造了真正的机会,可以将其用作有效的教学工具。这项研究的目的是测试在虚拟环境(VE)中实施一种可靠的学习方法(如体验式学习(EL))的可行性。研究结果表明,两种媒体在体验式共识教学中的有效性教学之间没有差异。此外,数据显示,与面对面的小组相比,参与虚拟小组的小组成员在感知到的创造力方面没有差异。

著录项

  • 作者

    Govahi, Gita.;

  • 作者单位

    The Claremont Graduate University.;

  • 授予单位 The Claremont Graduate University.;
  • 学科 Information technology.
  • 学位 Ph.D.
  • 年度 2011
  • 页码 132 p.
  • 总页数 132
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号