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Learning by Making Embedding Hands-on Experience into Industrial Design Education.

机译:通过将实践经验嵌入工业设计教育中进行学习。

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摘要

Industrial Design education must always endeavor to close the gap between academic experience and vocational relevance. To this end, students are trained how to use the latest tools available to the design community, such as 3-D software, computer rendering, rapid prototyping, and computer assisted manufacturing. Proficiency in this area of study reflects current requirements for entrance into the profession. This has been true for quite some time. In fact, enough time has gone by that design thinkers are evaluating the results of this training. It is at this time that a new light is cast upon an old debate; manual skills verses digital skills. This is not a debate regarding class or nostalgia. The bigger question that has come to light is: What gets lost when digital technologies replace physical drawing, model making, and prototyping? While industrial design programs still require some manual skills, some schools are emphasizing design processes, start-to-finish, that are hands-off. Students who focus solely on the mastery of screen work will miss the benefits of engaging the other five senses prevalent in physical work. These senses connect to the brain in a way that informs the students' multi-sensory design intelligence. When digital tools are used without this tactile experience, the head and hand are separated. Simulation can be a poor substitute for tactile experience. What is at stake is a false sense of security. Sophisticated rendering programs allow for powerful presentations, but can be misused if the seductive nature of the presentation arrives before solutions are built into the final design. Design students are better served learning how to discover problems rather than hide them behind communication imagery. CAD and rapid prototyping can suppress manufacturing difficulty. In design school, this may never be exposed. In professional practice, however, this gap is expressed. In the professional world, this false security is expensive, wasteful, and destructive. This is widely known because it occurs in professional practice every day. Why not instead train students to think like craftsmen? Education in any creative field must begin with questioning the absoluteness of the lived world. Students cannot do this by looking at a screen alone. They need empathy for materials and processes that are best learned through repetitive, concrete, hands-on training.;Using well documented experiences with hands-on activities, a series of tests will be conducted which pit the designer's instincts against real-world applications. The drawings and diagrams common to initial conceptualization will be considered the beginning of product development, followed by hands-on conceptualization in the shop space. This activity will demonstrate that when designers consider the shop space as part of the problem-solving studio, the results will be notably different and unique to any other alternative or simulation. Initial results record a great sense of accomplishment preceded by frustration, on-the-fly changes in course, new-found empathy for the materials and rewriting the script or throwing it out completely. In essence, everything the designer does not know at the completion of hands-off conceptualization will come out in the experience of making. Instead of powering around roadblocks and worrying about deadlines, this effort will zoom in on the roadblocks in an attempt to understand hypothetical flaws. The outcome will be a fresh new approach to Industrial Design curriculum which emphasizes hands-on making and the importance of building a genuine sense of security in the overall design process. Hands-on making in a shop environment increases the overall potential of Industrial Design students by giving them the tools and knowledge exclusively available within the hands-on, (manual skills) experience.
机译:工业设计教育必须始终努力缩小学术经验和职业相关性之间的差距。为此,培训学生如何使用设计社区可用的最新工具,例如3-D软件,计算机渲染,快速原型制作和计算机辅助制造。在该研究领域的熟练程度反映了当前进入该专业的要求。这已经有一段时间了。实际上,设计思想家已经花了足够的时间来评估培训的结果。正是在这个时候,旧的辩论有了新的亮点。手工技能和数字技能。这不是关于阶级或怀旧的辩论。提出的一个更大的问题是:当数字技术取代物理绘图,模型制作和原型制作时,会丢失什么?尽管工业设计计划仍需要一些手工技能,但一些学校仍在强调设计过程,即从头到尾完成的过程。仅仅专注于掌握屏幕工作的学生将错过参与体育工作中其他五种感官的好处。这些感官以通知学生多感官设计智能的方式连接到大脑。当使用没有这种触觉体验的数字工具时,头和手是分开的。模拟不能很好地替代触觉体验。危在旦夕的是一种错误的安全感。复杂的渲染程序可以进行功能强大的演示,但是如果在将解决方案构建到最终设计中之前就具有了演示的诱人特性,则可能会被滥用。对于设计专业的学生,​​更好地学习如何发现问题,而不是将其隐藏在通信图像后面。 CAD和快速成型可以抑制制造困难。在设计学校,这可能永远都不会暴露出来。但是,在专业实践中,存在这种差距。在专业领域中,这种虚假的安全性是昂贵,浪费和破坏性的。这是众所周知的,因为它每天都在专业实践中发生。为什么不训练学生像工匠那样思考呢?任何创意领域的教育都必须从质疑生活世界的绝对性开始。学生不能仅通过看屏幕来做到这一点。他们需要对通过反复,具体的动手培训最好地学习的材料和过程有同理心;;使用动手活动的记录良好的经验,将进行一系列测试,使设计师的本能与实际应用相抵触。初始概念化通用的图形和图表将被视为产品开发的开始,然后在车间进行动手概念化。该活动将证明,当设计师将车间空间视为解决问题工作室的一部分时,结果将显着不同,并且对于任何其他替代方案或模拟方案而言都是唯一的。最初的结果记录了很大的成就感,之后出现了挫败感,过程中的动态变化,对材料的新发现同情,重写了脚本或将其完全丢弃。从本质上讲,设计师在完成交接概念化时不知道的所有内容都会从制作的经验中得出。无需绕过障碍物并担心最后期限,这项工作将扩大障碍物,以试图理解假设的缺陷。结果将是一种全新的工业设计课程新方法,该方法强调动手制作以及在整个设计过程中建立真正的安全感的重要性。通过在车间环境中进行动手制作,可以为工业设计专业的学生提供在动手(手动技能)体验中专有的工具和知识,从而提高他们的整体潜力。

著录项

  • 作者

    Rollins, Adriel.;

  • 作者单位

    University of Washington.;

  • 授予单位 University of Washington.;
  • 学科 Engineering Naval.;Education Vocational.;Education Industrial.
  • 学位 Masters
  • 年度 2013
  • 页码 32 p.
  • 总页数 32
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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