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Digital alchemy: Matter and metamorphosis in contemporary digital animation and interface design.

机译:数字炼金术:当代数字动画和界面设计中的物质和变态。

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摘要

The recent proliferation of special effects in Hollywood film has ushered in an era of digital transformation. Among scholars, digital technology is hailed as a revolutionary moment in the history of communication and representation. Nevertheless, media scholars and cultural historians have difficulty finding a language adequate to theorizing digital artifacts because they are not just texts to be deciphered. Rather, digital media artifacts also invite critiques about the status of reality because they resurrect ancient problems of embodiment and transcendence.;In contrast to scholarly approaches to digital technology, computer engineers, interface designers, and special effects producers have invented a robust set of terms and phrases to describe the practice of digital animation. In order to address this disconnect between producers of new media and scholars of new media, I argue that the process of digital animation borrows extensively from a set of preexisting terms describing materiality that were prominent for centuries prior to the scientific revolution. Specifically, digital animators and interface designers make use of the ancient science, art, and technological craft of alchemy. Both alchemy and digital animation share several fundamental elements: both boast the power of being able to transform one material, substance, or thing into a different material, substance, or thing. Both seek to transcend the body and materiality but in the process, find that this elusive goal (realism and gold) is forever receding onto the horizon.;The introduction begins with a literature review of the field of digital media studies. It identifies a gap in the field concerning disparate arguments about new media technology. On the one hand, scholars argue that new technologies like cyberspace and digital technology enable radical new forms of engagement with media on individual, social, and economic levels. At the same time that media scholars assert that our current epoch is marked by a historical rupture, many other researchers claim that new media are increasingly characterized by ancient metaphysical problems like embodiment and transcendence. In subsequent chapters I investigate this disparity.
机译:最近好莱坞电影中特技效果的激增迎来了数字化转型的时代。在学者中,数字技术被誉为通信和表示历史的革命性时刻。然而,媒体学者和文化历史学家很难找到一种足以使数字人工制品理论化的语言,因为它们不仅仅是要解密的文本。相反,数字媒体人工制品还会引起对现实状态的批评,因为它们复活了古老的体现和超越性问题。与数字技术的学术方法相反,计算机工程师,界面设计师和特殊效果制作人已经发明了一套可靠的术语以及描述数字动画实践的短语。为了解决新媒体的制作者和新媒体的学者之间的这种脱节,我认为数字动画的过程广泛地借鉴了一系列描述物质性的既有术语,这些术语在科学革命之前已经存在了几个世纪。具体来说,数字动画师和界面设计师会利用古老的炼金术科学,艺术和技术工艺。炼金术和数字动画都具有几个基本要素:都拥有将一种材料,物质或事物转换为另一种材料,物质或事物的能力。两者都试图超越身体和物质性,但是在此过程中,他们发现这个难以捉摸的目标(现实主义和黄金)永远消失了。导言从对数字媒体研究领域的文献综述开始。它确定了在有关新媒体技术的不同论点方面的空白。一方面,学者认为,诸如网络空间和数字技术之类的新技术可以在个人,社会和经济层面上实现与媒体互动的全新形式。在媒体学者断言我们当前时代以历史破裂为标志的同时,许多其他研究人员声称,新媒体越来越具有古老的形而上学问题的特征,例如体现和超越。在随后的章节中,我将研究这种差异。

著录项

  • 作者

    Silva, Michelle Ramona.;

  • 作者单位

    University of Pittsburgh.;

  • 授予单位 University of Pittsburgh.;
  • 学科 Mass Communications.
  • 学位 Ph.D.
  • 年度 2005
  • 页码 258 p.
  • 总页数 258
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-17 11:41:56

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