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Using spatial updating bias to explore the robustness of a collaborative geovisualization model.

机译:使用空间更新偏差来探索协作地理可视化模型的鲁棒性。

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摘要

VR currently lacks a universal structure that facilitates real-time distant collaborative visualization between in situ field agents and distant experts. Additionally, procedures used by others to date in validating the robustness of such a VR model have mostly been anecdotal and can not be applied to all types of mimicked environments. This dissertation evaluated visual spatial updating during wayfinding, finding ones way, in the physical world and comparatively evaluates the robustness of spatial updating in a mimicked virtual reality. Spatial updating is described here as the ability to remember landmark location when they become occluded during wayfinding. Ecological Visual Perception Theory suggested that structures within the proximal view field bias landmark remembrance. This biasing factor was used to test robustness between the physical environment and the mimicked virtual reality, termed here a Collaborative Geovisualization Model, which is composed of a linked sequence of photorealistic panoramic images. Displayed by the computer, these panoramic images capture the scene of a pause and gaze waypoint, a specific location during wayfinding where a person would stop walking and gaze around their new position to spatial update. Subjects in each test group, the real world and virtual reality, initially viewed four landmarks and were told the location of one landmark. Being told the position of a landmark explored the concept of Spatialized Language ---obtaining audible spatial information, and whether subsequent spatial updating bias of this landmark was similar to spatial updating bias of the four initially viewed landmarks. Virtual reality subjects were not provided with movement between pause and gaze waypoints, they only hyperlinked between panorama images. By comparing both environments, this dissertation explored if proprioception, body movement, enhanced spatial updating. Results from this experiment concluded that both subject groups biased spatial updating similarly in accordance to the Ecological Visual Perception Theory, that Spatialized Language of landmarks was as robust as viewing, and that proprioception did not enhance spatial updating.
机译:VR目前缺乏通用的结构,无法促进现场现场人员与远距离专家之间的实时远距离协作可视化。另外,迄今为止,其他人在验证这种VR模型的鲁棒性方面所使用的过程大多是传闻性的,不能应用于所有类型的模拟环境。本文在物理世界中寻找寻路过程中的视觉空间更新进行了评估,并比较了模拟虚拟现实中空间更新的鲁棒性。这里将空间更新描述为当在寻路过程中遮挡地标位置时能够记住地标位置的能力。生态视觉感知理论建议近端视野内的结构偏向地标性记忆。这个偏见因子用于测试物理环境和模拟的虚拟现实之间的鲁棒性,在这里称为协作地理可视化模型,该模型由一系列逼真的全景图像组成。这些全景图像由计算机显示,可以捕获停顿和凝视航点的场景,这是寻路过程中的特定位置,人们将停止行走并凝视其新位置以进行空间更新。每个测试组,真实世界和虚拟现实中的受试者最初查看了四个地标,并被告知一个地标的位置。被告知地标的位置探讨了空间化语言的概念-获得可听见的空间信息,以及该地标的后续空间更新偏差是否类似于四个最初查看的地标的空间更新偏差。没有为虚拟现实对象提供暂停和凝视航点之间的移动,它们只是在全景图像之间超链接。通过比较两种环境,本文探讨了本体感受,身体运动,增强的空间更新能力。该实验的结果得出结论,根据生态视觉感知理论,两个受试者组均偏向于空间更新,地标的空间化语言与查看一样健壮,本体感知不会增强空间更新。

著录项

  • 作者

    Ryan, John.;

  • 作者单位

    University of California, Santa Barbara and San Diego State University.;

  • 授予单位 University of California, Santa Barbara and San Diego State University.;
  • 学科 Physical Geography.; Remote Sensing.
  • 学位 Ph.D.
  • 年度 2006
  • 页码 128 p.
  • 总页数 128
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自然地理学;遥感技术;
  • 关键词

  • 入库时间 2022-08-17 11:40:34

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