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Exploiting Coherence and Data-driven Models for Real-Time Global Illumination.

机译:利用一致性和数据驱动模型进行实时全局照明。

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摘要

Realistic computer generated images are computed by combining geometric effects, reflectance models for several captured and phenomenological materials, and real-world lighting according to mathematical models of physical light transport. Several important lighting phenomena should be considered when targeting realistic image simulation.;Simulating each of these effects is challenging due to their individual underlying complexity. The net complexity is compounded when several effects are combined. This thesis will investigate real-time approaches for simulating these effects under stringent performance and memory constraints, and with varying degrees of interactivity.;In order to make these computations tractable given these added constraints, I will use data and signal analysis techniques to identify predictable patterns in the different spatial and angular signals used during image synthesis. The results of this analysis will be exploited with several analytic and data-driven mathematical models that are both efficient, and yield accurate approximations with predictable and controllable error.;A combination of soft and hard shadows, which arise from the interaction of surface and light geometries, provide necessary shape perception cues for a viewer. A wide variety of realistic materials, from physically-captured reflectance datasets to empirically designed mathematical models, modulate the virtual surface appearances in a manner that can further dissuade a viewer from considering the possibility of computational image synthesis over that of reality. Lastly, in many important cases, light reflects off many different surfaces before entering the eye. These secondary effects can be critical in grounding the viewer in a virtual world, since the human visual system is adapted to the physical world, where such effects are constantly in play.
机译:根据物理光传输的数学模型,通过组合几何效果,几种捕获的和现象学材料的反射率模型以及真实世界的照明,可以计算出逼真的计算机生成的图像。在针对逼真的图像模拟时,应考虑几种重要的照明现象。由于每种底物的潜在复杂性,对每种效果进行模拟都是具有挑战性的。当多个效果组合在一起时,净复杂度会增加。本文将研究在严格的性能和内存约束下以及交互程度不同的情况下模拟这些效果的实时方法。为了使这些计算在给定的附加约束下易于处理,我将使用数据和信号分析技术来确定可预测的图像合成过程中使用的不同空间和角度信号中的图案。该分析的结果将通过几个高效的解析和数据驱动数学模型加以利用,并产生具有可预测和可控制误差的精确近似值。软阴影和硬阴影的组合,这些阴影是由表面和光的交互作用产生的几何形状,为观看者提供必要的形状感知线索。从物理捕获的反射率数据集到根据经验设计的数学模型,各种各样的现实材料以一种可以使观看者不愿考虑计算图像合成而不是现实的方式调制虚拟表面外观。最后,在许多重要情况下,光线在进入眼睛之前会从许多不同的表面反射出来。这些次要效果对于使观看者进入虚拟世界至关重要,因为人类视觉系统适用于不断发挥作用的物理世界。

著录项

  • 作者

    Nowrouzezahrai, Derek.;

  • 作者单位

    University of Toronto (Canada).;

  • 授予单位 University of Toronto (Canada).;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2010
  • 页码 201 p.
  • 总页数 201
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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