声明
致谢
Chapter 1 Introduction
1.1 Background of the Study
1.2 Purpose of the Study
1.3 Significance of the Study
1.4 An Overview of the Thesis
Chapter 2 Literature Review
2.1 General Concepts about Games
2.2 Traditional English Vocabulary Teaching Methods
2.3 Relative Studies on Game Activities Abroad and at Home
Chapter 3 Theoretical Basis
3.1 Piaget’s Cognitive Development Theory
3.2 Learning Motivation Theory
3.3 Affective Filtering Hypothesis
3.4 Froebel’s Principles of Game Education
Chapter 4 Research Design
4.1 Research Questions
4.2 Research Participants
4.3 Research Method
4.4 Research Instruments
4.5 Research Procedures
4.6 Data Collection and Analysis
Chapter 5 Results and Discussion
5.1 Results
5.2 Discussions
5.3 Suggestions for English Teachers
Chapter 6 Conclusions
6.1 Major findings of the Study
6.2 Implications of the Study
6.3 Limitations of the Study
6.4 Suggestions for Future Study
参考文献
Appendix I Classroom Transcripts
Appendix II Classroom Observation Scale(Real Classroom)
Appendix III Classroom Observation Scale(Exemplary Lessons)
Appendix IV The Design of the Teaching Games(Real Classroom)
AppendixV The Design of the Teaching Games(Exemplary Lessons)
Appendix VI Interview Protocols (For Six Students)
天津师范大学;