文摘
英文文摘
1 Introduction
1.1 Research background 2
1.2 Significance of the research
1.3 Purpose of the research
1.4 Layout of the research
2 Literature Review
2.1 Definition of 3-D Immersive Virtual Worlds
2.2 Theoretical basis of 3-D Immersive Virtual Worlds in English Listening
2.2.1 Situated Cognition Theory
2.2.2 Humanistic Psychology
2.2.3 Krashen's Input Hypothesis
2.2.4 Second Life
2.3 Relationship between computer multimedia teaching environment and 3-D Immersive Virtual Worlds
2.4 Previous researches on Virtual Reality both at home and abroad
2.4.1 Previous foreign researches on Virtual Reality
2.4.2 Previous domestic researches on Virtual Reality
3 Virtual Reality in English Listening Teaching
3.1 The L2 Listening
3.1.1 The role of listening
3.1.2 A history of using educational technology in English Listening Teaching
3.23-D Immersive Virtual Worlds in English Listening Teaching
4 Research Methodology
4.1 Research questions and purposes
4.2 Methods
4.2.1 Participants
4.2.2 Instruments
4.2.3 Procedures
4.3 Data Collection
4.4 Results and Discussion
4.4.1 Results of interview
4.4.2 Results of the questionnaire for students
4.4.3 Results of the pre-test and post-test
4.4.4 Discussion
5 Conclusions
5.1 Major Findings
5.2 Limitations of the research
5.3 Suggestions for future research
References
Appendix A Interview for teachers
Appendix B Questionnaire for students
Appendix C Pre-test paper
Appendix D Post-test paper
Acknowledgements