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The development of an immersive three-dimensional virtual reality system for identifying hand–eye coordination in badminton

机译:一种沉浸式三维虚拟现实系统,用于识别羽毛球手眼协调的沉浸式三维虚拟现实体系

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Hand–eye coordination (HEC) is an important ability in a variety of sports, as it involves the ability to quickly and accurately control motion using visual information. This ability is extensively involved in badminton smash reception. In existing studies on HEC evaluation, this ability was evaluated according to information collected after the motion had been performed. Accordingly, it is impossible to determine the specific phase of perception or motion that causes problems in HEC. The purpose of this study was to develop a system for identifying the abilities of perception involved in HEC as it relates to badminton smash it is considered as badminton's most effective shot. Two systems were developed to identify HEC perceptual abilities, one focused on perception in a static state (i) and the other focused on perception-to-motion comprehensiveness (ii). Next, two types of tests were conducted, one involving (i) and the other using (ii). The tests were randomly administered for a total of 18 participants in three groups: six people who had previously played badminton, six people who had played ball sports other than badminton, and six people who were inexperienced at ball sports. Participants were healthy adults. The tests aimed to identify factors of perceptual ability by comparing them across systems. The results showed no significant difference between experienced badminton players and others according to the conducted tests, where test (i) was used for measuring the distance between the shuttlecock and gaze. A significant difference between the group of experienced badminton players and the other two groups was, however, observed in the test using (ii). The results suggested the ability to follow the shuttlecock with the eyes to be a perceptual ability related to HEC in badminton smash receptions. The results of this study can help evaluate perceptual ability during smash receptions.
机译:手眼协调(HEC)是各种运动中的重要能力,因为它涉及快速准确地使用视觉信息控制运动的能力。这种能力广泛参与羽毛球粉碎接收。在现有的HEC评估研究中,根据在进行动议后收集的信息评估这种能力。因此,不可能确定引起HEC问题的感知或运动的特定阶段。本研究的目的是制定一个识别HEC所涉及的感知能力的系统,因为它与羽毛球粉碎有关,它被认为是羽毛球最有效的镜头。制定了两个系统以确定HEC感知能力,一个专注于在静态状态(i)中的感知,另一个重点关注感知到运动全面性(II)。接下来,进行两种类型的测试,涉及(I)和另一类使用(II)。试验是随机给予的三组参与者共18个参与者:六人以前发挥了羽毛球,六人曾在羽毛球以外的球运动,六人在球运动中缺乏经验。参与者是健康的成年人。测试旨在通过​​将它们与系统进行比较来确定感知能力的因素。结果表明,经验丰富的羽毛球运动员和其他根据进行的测试之间没有显着差异,其中测试(i)用于测量羽毛球和凝视之间的距离。然而,经验丰富的羽毛球运动员和其他两组之间的巨大差异是在使用(ii)的测试中观察到的。结果表明,能够遵循羽毛球的能力,成为羽毛球粉碎接收中与HEC相关的感知能力。该研究的结果可以帮助评估粉碎招待会的感知能力。

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