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Senses of Interaction: What Does Interactivity in Music Mean Anyway?

机译:互动感:音乐中的互动到底意味着什么?

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In order to facilitate a meaningful transdisciplinary discussion of human-machine interaction with a special focus on music, it is necessary to begin to standardize what is meant by "interaction" given the various ways in which the term is used and perceived. In October 1999. the first "Interactive Music Xpo" was held at the Jacob Javits Center in New York City. When I asked David Zicarelli. co-developer of the MAX interactive music programming language and the developer of MSP (Max Signal Processing), if he was going to participate in the conference, he stated. "Their type of interaction is not my kind of interaction." This conversation initiated my current research on senses of interaction. What are the ways in which the various disciplines of music use the term? How do definitions of interactivity in music compare? At the Interactive Music Xpo. interactivity in music often meant nothing more than a simple download of an mp3 file. A variety of commercial-based music industries were represented, including the computer game industry. DJs. software companies, record producers, and digital content clearinghouses. When I asked Brian Schmidt. Program Manager of Consumer Windows Division for the Microsoft Corporation, "What does interactivity mean?" we only agreed that the term continues to evolve. In this paper I propose to summarize the different senses of interaction offered in interviews with individuals from a variety of music and non-music disciplines, and attempt to synthesize a methodology for continued research with the hope of stimulating and provoking innovations in the next generation of intelligent music systems.
机译:为了促进对人机交互的有意义的跨学科讨论,尤其是对音乐的关注,鉴于使用和感知术语的各种方式,有必要开始对“交互”的含义进行标准化。 1999年10月,第一个“互动音乐Xpo”在纽约市的Jacob Javits中心举行。当我问大卫·齐卡雷利。他说,如果要参加会议,他是MAX交互式音乐编程语言的共同开发者和MSP(最大信号处理)的开发者。 “他们的互动类型不是我的那种互动。”这次对话开始了我目前对互动感的研究。音乐的各个学科使用该术语的方式是什么?音乐中互动性的定义如何比较?在Interactive Music Xpo。音乐中的交互性通常仅意味着简单地下载mp3文件。代表了各种基于商业的音乐产业,包括计算机游戏产业。 DJ们软件公司,唱片制作人和数字内容交换所。当我问布莱恩·施密特。 Microsoft公司消费者Windows部门的程序经理,“交互是什么意思?”我们只同意这个词会继续发展。在本文中,我建议总结在采访来自各种音乐和非音乐学科的个人时所提供的不同的互动感,并尝试综合一种继续研究的方法,以期激发和激发下一代的创新。智能音乐系统。

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