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Optimizing Simulation for Long Distance Throw in Baseball from a 3-dimensional Captured Motion

机译:3维捕捉运动对棒球长距离投掷的优化仿真

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摘要

It is possible to regard an ideal motion or a proficient motion as an optimal motion, especially, in the field of sports. We call an ideal motion generated under an artificial environment like a computer "artificial proficient motion". In this paper, we described the simulation method for obtaining an optimal motion during long distance throwing in baseball for an upper limb from a 3-dimensional captured motion by an optimizing calculation with a quasi-Newton method and a multiobjective function representing a proficient. The consequent motion by an optimizing calculation generally depends on the order of optimization for multiobjective function. We also reported the results of the simulation experiment when we changed the order of optimization for the multiobjective function, and discussed the consequences of the experiment in viewpoints of kinematics and dynamics.
机译:可以将理想运动或熟练运动视为最佳运动,尤其是在体育领域。我们称在诸如计算机的人造环境下产生的理想运动为“人造熟练运动”。在本文中,我们描述了一种模拟方法,该方法通过使用拟牛顿法和代表熟练者的多目标函数进行的优化计算,从三维捕获的动作中获得上肢长距离投掷棒球时的最佳动作。优化计算的结果运动通常取决于多目标函数的优化顺序。当我们更改多目标函数的优化顺序时,我们还报告了模拟实验的结果,并从运动学和动力学的角度讨论了实验的结果。

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