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Optimizing Simulation for Long Distance Throw in Baseball from a 3-dimensional Captured Motion

机译:从三维捕获运动中优化棒球长距离投掷的仿真

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It is possible to regard an ideal motion or a proficient motion as an optimal motion, especially, in the field of sports. We call an ideal motion generated under an artificial environment like a computer "artificial proficient motion". In this paper, we described the simulation method for obtaining an optimal motion during long distance throwing in baseball for an upper limb from a 3-dimensional captured motion by an optimizing calculation with a quasi-Newton method and a multiobjective function representing a proficient. The consequent motion by an optimizing calculation generally depends on the order of optimization for multiobjective function. We also reported the results of the simulation experiment when we changed the order of optimization for the multiobjective function, and discussed the consequences of the experiment in viewpoints of kinematics and dynamics.
机译:可以将理想的运动或熟练的运动视为最佳运动,特别是在运动领域。我们称之为在人工环境下产生的理想运动,如计算机“人为熟练运动”。在本文中,我们描述了在通过用准牛顿方法的优化计算和代表熟练的​​多目标函数,通过三维捕获运动在棒球中获取最佳运动的仿真方法。通过优化计算的随后的运动通常取决于多目标函数的优化顺序。我们还报告了仿真实验的结果,当我们改变了多目标函数的优化顺序时,并讨论了在运动学和动态的观点中实验的后果。

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